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AgeCommit message (Expand)Author
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-29Documentation generation for GDScriptThakee Nathees
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-25Core: Always enable ptrcall, remove PTRCALL_ENABLED defineRémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43250 from aaronfranke/strext-lstripRémi Verschelde
2020-11-13Improve comments in Color documentationAaron Franke
2020-11-11Removing unneeded FuncRef code in C#Grzegorz Puławski
2020-11-10Minor clamp and float fixesAaron Franke
2020-11-10Updated gd_glue.cpp to work with the latest changes in the variant refactoringAdrian Adeva
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-09Add HexEncode to C#Aaron Franke
2020-11-09Add LStrip and RStrip to C# stringsAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-07[Mono] Added Shuffle method to ArrayYuri Roubinsky
2020-11-06Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky
2020-11-03Remove `Color.contrasted()` as its behavior is barely usefulHugo Locurcio
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
2020-10-27Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reloadRémi Verschelde
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
2020-10-23C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-17Add GetStringFromUTF8 and GetStringFromASCIIAaron Franke
2020-10-13Fix code duplication in CSharpScriptopl-
2020-10-09Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde
2020-10-08Adressed ReviewLorenz Junglas
2020-10-08C# GodotTools: Replace platform Identifier "OSX" with "macOS"Lorenz Junglas
2020-10-06Improve the Vector2 rotated code in C#Aaron Franke
2020-10-02iOS: RefactoringSergey Minakov
2020-09-29Fix error message when exporting a write-only property without a setterEduardo Rodrigues
2020-09-28Merge pull request #38704 from aaronfranke/mono-dotgodotRémi Verschelde
2020-09-25Style: Fix black formatting after #42332Rémi Verschelde
2020-09-25Enable the `copy_mono_root` SCons option by defaultHugo Locurcio
2020-09-24Merge pull request #42293 from ricardoalcantara/fix_basis_csharpRémi Verschelde
2020-09-24Basis RotationQuat should be public.Ricardo Alcantara
2020-09-23Rename the ".mono" folder to ".godot/mono"Aaron Franke
2020-09-23Fix C# string.IsAbsPath()Zae
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-16Fix ExprMatch stackoverflowRaul Santos
2020-09-13Add mono log message to error for fatal errorsTom Daffin
2020-09-13Merge pull request #42000 from aaronfranke/cs-arr-concatRémi Verschelde
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
2020-09-12Add concatenation support and a new ctor to Godot.Collections.ArrayAaron Franke
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-10Remove unused Python imports.Marcel Admiraal
2020-09-08Change inequality comparison operators to use exact equalityAaron Franke
2020-09-08Merge pull request #41888 from neikeq/sln-bomRémi Verschelde
2020-09-08C#: Use BOM when creating a solutionIgnacio Etcheverry