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Godot with FMOD integration
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2021-12-07
Various fixes to C# documentation
Raul Santos
2021-12-07
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Ignacio Roldán Etcheverry
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
Merge pull request #55655 from raulsntos/csharp-items-count
Ignacio Roldán Etcheverry
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-01
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-30
Ensure C# script properties are added to the end
Raul Santos
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Ignacio Roldán Etcheverry
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-24
Merge pull request #54130 from raulsntos/csharp-exports
Rémi Verschelde
2021-10-22
Add support for the RISC-V architecture
Aaron Franke
2021-10-22
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
Rémi Verschelde
2021-10-22
Keep order for C# exported members
Raul Santos
2021-10-20
Mono: Fix build after #52940
Rémi Verschelde
2021-10-19
C#: Fix property set call boxing value when unboxed was expected
Ignacio Roldán Etcheverry
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-18
Merge pull request #53943 from raulsntos/fixup-53581
Rémi Verschelde
2021-10-18
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-10-16
SCons: Fix missing mono `.gen.cpp` sources after #53860
Rémi Verschelde
2021-10-15
Fix hint_string for C# enum arrays
Raul Santos
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