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AgeCommit message (Expand)Author
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Merge pull request #44515 from eddsanity/masterRémi Verschelde
2020-12-26Update Rect intersection documentation, and rename method on MonoNathan Franke
2020-12-19Fixes #42149 and fixes indentation errors to pass clang-formatEyad
2020-12-17Merge pull request #44105 from neikeq/mono-wasm-m2n-hookRémi Verschelde
2020-12-14Mono: Don't use -rdynamic when compiling for WASMIgnacio Etcheverry
2020-12-14Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry
2020-12-14Mono: Add extra WASM framework assemblies on game exportIgnacio Etcheverry
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
2020-12-08Merge pull request #44136 from neikeq/scons-mono-bcl-optionRémi Verschelde
2020-12-08Merge pull request #44148 from Calinou/tweak-log-file-namesRémi Verschelde
2020-12-07Improve argument names for core typesAaron Franke
2020-12-06Tweak log file names for consistency between Mono and non-Mono logsHugo Locurcio
2020-12-06Merge pull request #44106 from neikeq/mono-invoke-no-params-boxingRémi Verschelde
2020-12-06Don't box params on Native->C# calls with Variant paramsIgnacio Etcheverry
2020-12-06Mono: Add mono_bcl SCons option for a custom BCL locationIgnacio Etcheverry
2020-12-05Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-onceRémi Verschelde
2020-12-05Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrownRémi Verschelde
2020-12-05Merge pull request #44107 from neikeq/fix-slow-build-log-updateRémi Verschelde
2020-12-05C#: Fix very slow build log update in the editorIgnacio Etcheverry
2020-12-05Fix unhandled exception re-thrown in the editorIgnacio Etcheverry
2020-12-05C#: Fix multiple awaits to same signal result in connect errorIgnacio Etcheverry
2020-12-03Mono: Fix Android build after #36311Rémi Verschelde
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-29Documentation generation for GDScriptThakee Nathees
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-25Core: Always enable ptrcall, remove PTRCALL_ENABLED defineRémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43250 from aaronfranke/strext-lstripRémi Verschelde
2020-11-13Improve comments in Color documentationAaron Franke
2020-11-11Removing unneeded FuncRef code in C#Grzegorz Puławski
2020-11-10Minor clamp and float fixesAaron Franke
2020-11-10Updated gd_glue.cpp to work with the latest changes in the variant refactoringAdrian Adeva
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-09Add HexEncode to C#Aaron Franke
2020-11-09Add LStrip and RStrip to C# stringsAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-07[Mono] Added Shuffle method to ArrayYuri Roubinsky
2020-11-06Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky
2020-11-03Remove `Color.contrasted()` as its behavior is barely usefulHugo Locurcio
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
2020-10-27Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reloadRémi Verschelde
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
2020-10-23C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-17Add GetStringFromUTF8 and GetStringFromASCIIAaron Franke