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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-27
Pop from front to avoid infinite loop with nested classes
Nhiqill
2020-07-26
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-24
Remove multilevel calls
George Marques
2020-07-22
Fix typos in GodotSharp code docs
mega-bit
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-21
Fix XML in Plane.cs
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-14
Merge pull request #40218 from aaronfranke/mono-docs
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-11
Add C# XML documentation to core C# math types
Aaron Franke
2020-07-10
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
bruvzg
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-07-05
Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-30
Change assembly watcher after notification changes
G'lek
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-26
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix unhandled exception not being printed
Ignacio Etcheverry
2020-06-24
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
2020-06-23
C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
Merge pull request #39652 from paulloz/generics-getnodesingroup
Rémi Verschelde
2020-06-19
[mono] implement generics GetNodesInGroup
Paul Joannon
2020-06-19
Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
Rémi Verschelde
2020-06-18
Document Mono-specific classes
Hugo Locurcio
2020-06-17
return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-06-17
DocData: Skip language-specific ClassDoc without methods/constants
Rémi Verschelde
2020-06-15
Fix dynamic linking of MSVC Mono with MinGW Godot
Ignacio Etcheverry
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-26
Update Mono C# warning to reflect latest list of platforms supported
Maganty Rushyendra
2020-05-22
Merge pull request #38962 from neikeq/4.0-scons-option-build-cil
Rémi Verschelde
2020-05-22
Add SCons option to not build C# solutions
Ignacio Etcheverry
2020-05-22
Merge pull request #38943 from neikeq/yakamashi
Rémi Verschelde
2020-05-22
Mono/C#: Don't try to load project assembly in project manager
Ignacio Etcheverry
2020-05-22
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-19
Merge pull request #38863 from neikeq/csharp-no-false-error-objtype-reload
Rémi Verschelde
2020-05-19
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
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