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AgeCommit message (Expand)Author
2020-02-27Merge pull request #36602 from van800/jetbrains_msbuildRémi Verschelde
2020-02-27use Rider MSBuild on Windows, when Rider is selected as external editorIvan Shakhov
2020-02-27Support toolbox custom "Tools install location", by reading .settings.jsonIvan Shakhov
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18doc: Sync classref with current sourceRémi Verschelde
2020-02-18Mono: Fix build after ObjectID and Texture2D changesRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-02-10[Mono] Basis/Transforms Array operator comments and improvementsAaron Franke
2020-02-09Merge pull request #35649 from aaronfranke/color-unsignedRémi Verschelde
2020-02-09Merge pull request #36013 from raulsntos/fix-issubsequenceofRémi Verschelde
2020-02-08Avoid going out of bounds in IsSubsequenceOfRaul Santos
2020-02-08Remove do{ } while(0) wrapper around error macros.Marcel Admiraal
2020-02-07Remove the last ERR_PRINTS that was missed by #33391unknown
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-29Fixed GetNodeOrNull<T>Fabián L
2020-01-29Use uint/ulong for Color in C#Aaron Franke
2020-01-24Merge pull request #35527 from neikeq/issue-35259Rémi Verschelde
2020-01-24Merge pull request #35524 from neikeq/issue-35496Rémi Verschelde
2020-01-24Mono/C#: Fix _update_exports possible crash with Reference typesIgnacio Etcheverry
2020-01-24Fix C# preprocessor infinite loop and incorrect parsing of `#if!`Ignacio Etcheverry
2020-01-23Merge pull request #35491 from neikeq/issue-35450Rémi Verschelde
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Merge pull request #35473 from neikeq/default-to-net47Rémi Verschelde
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-21Make script class parser errors to not abort the buildIgnacio Etcheverry
2020-01-21Add dummy preprocessor for the C# script class parserIgnacio Etcheverry
2020-01-20Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
2020-01-16Merge pull request #35208 from neikeq/mono-lazy-thread-attachIgnacio Roldán Etcheverry
2020-01-16Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry
2020-01-15Mono/C#: Fix false positive in unsafe reference checksIgnacio Etcheverry
2020-01-15Mono: Fix parsing assembly names as UTF-8Rémi Verschelde
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-13Mono/C#: Fix _update_exports() leaking temporary Object/Node instancesIgnacio Etcheverry
2020-01-03[Mono]: the C# script icon is now visible in the editor.dankan1890
2020-01-03Merge pull request #34784 from neikeq/fix-hintpath-godottoolsRémi Verschelde
2020-01-03Mono/C#: Fix wrong HintPath for package in GodotToolsIgnacio Etcheverry
2020-01-03[Mono] Color arithmetic operatorsAaron Franke