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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-06
C#: Add `BezierInterpolate` method
Raul Santos
2022-07-05
Implement a BitField hint
reduz
2022-07-01
implement bone renamer in importer
Silc Renew
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-24
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_s...
Rémi Verschelde
2022-06-23
enhancement: rename exposed property Control::minimum_size to Control::custom...
Pierre-Thomas Meisels
2022-06-23
Mono: Update Newtonsoft.Json to 13.0.1
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-06-17
Merge pull request #61991 from bruvzg/property_shortcut
Rémi Verschelde
2022-06-17
Merge pull request #62069 from iamjsk10/master
Rémi Verschelde
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-17
Mono: Fix typo to `foreach` C# keyword
iamjsk10
2022-06-16
Fix EditorScenePostImport templates for C#
Raul Santos
2022-06-16
Fix Lerp documentation and implement RangeLerp
Paul Joannon
2022-06-15
Merge pull request #61486 from jtnicholl/import_script_templates
Rémi Verschelde
2022-06-15
Add script templates for EditorScenePostImport
Jonathan Nicholl
2022-06-11
Added documentation comments to the .NET library
Joshua Quinones
2022-06-03
Merge pull request #57824 from raulsntos/csharp-typed-arrays
Rémi Verschelde
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Merge pull request #60956 from macjuul/hide-mono-cmd-prompt
Rémi Verschelde
2022-05-12
Fix blank command prompts spawning
Julian Mills
2022-05-12
Add a new HashMap implementation
reduz
2022-05-10
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
bruvzg
2022-05-06
Changed signals of ItemList
Vitika9
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
Refactor GDScript/C# script templates logic to be editor-only
Rémi Verschelde
2022-03-28
Merge pull request #59553 from reduz/script-extension-support
Rémi Verschelde
2022-03-28
Make script templates follow the GDScript style guide
Michael Alexsander
2022-03-27
Add GDExtension support to Script
reduz
2022-03-22
Support static methods in C# bindings generator
Raul Santos
2022-03-18
Ignore PhysicsServer3DExtension class in C#
Raul Santos
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-12
Fix Slerp C# docs and add test cases for vectors in the same direction
Aaron Franke
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-09
Fix Autoload capitalization inconsistency
Haoyu Qiu
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