Age | Commit message (Collapse) | Author |
|
|
|
Add LStrip, RStrip, and HexEncode to C#
|
|
|
|
|
|
|
|
Without this change the engine dont compile with the mono module enabled.
|
|
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
|
|
|
|
|
|
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
|
|
|
|
|
|
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
|
|
C#: Make editor create NuGet fallback folder for Godot packages
|
|
C#: Fix custom event signals crash on hot-reload
|
|
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
|
|
This decreases the editor binary size by about 8 KB.
|
|
Main benefits:
- Projects can be built offline. Previously you needed internet
access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
before publishing. This was already possible but required
too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
need to be downloaded. In practice, the package is very small
so it makes little difference.
Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
|
|
- Removed item list that displayed multiple build
configurations launched. Now we only display
the last build that was launched.
- Display build output next to the issues list.
Its visibility can be toggled off/on.
This build output is obtained from the MSBuild
process rather than the MSBuild logger. As such
it displays some MSBuild fatal errors that
previously couldn't be displayed.
- Added a context menu to the issues list with
the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
with a popup menu with the options:
- Build Solution
- Rebuild Solution
- Clean Solution
- The bottom panel button was renamed from 'Mono'
to 'MSBuild' and now display an error/warning icon
if the last build had issues.
|
|
Removed make_binders and the old style generated binders.
|
|
|
|
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.
Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.
Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
|
|
Fixes #42666.
|
|
Identifier "macOS" => "MacOS"
Platform/SDK name reverted to "osx"
|
|
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
|
|
|
|
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
|
|
|
|
Rename the ".mono" folder to ".godot/mono"
|
|
Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
|
|
This closes #41652.
|
|
Basis RotationQuat should be public.
|
|
|
|
|
|
|
|
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
|
|
|
|
|
|
Add concatenation support and a new constructor to Godot.Collections.Array
|
|
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
|
|
|
|
|
|
|
|
|
|
C#: Use BOM when creating a solution
|
|
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
|
|
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
|
|
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
|
|
MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).
We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
|
|
|