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2018-10-19Merge pull request #23128 from neikeq/bbIgnacio Etcheverry
Make sure API assemblies are up to date at startup
2018-10-19Make sure API assemblies are up to date at startupIgnacio Etcheverry
- If there is a solution and C# project at startup, make sure API assemblies are up to date. - Fix prebuilt assemblies only being used when building the game project, and not in other instances.
2018-10-18Fix prefix erasing for the generated C# enum constantsIgnacio Etcheverry
2018-10-17C#: Optimize struct marshallingIgnacio Etcheverry
- We no longer box struct to return them from internal calls. - Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-16C# API: Hide method bind fields from debuggerIgnacio Etcheverry
2018-10-08Check if directory exists before trying to delete itIgnacio Etcheverry
2018-10-07Merge pull request #22808 from KellyThomas/vector-oneRémi Verschelde
Add ONE constants to Vector2 and Vector3
2018-10-07Update class documentation xmlKelly Thomas
2018-10-07C# bindings generator fixesIgnacio Etcheverry
- Fix unused bool local for MonoBoolean argument. - Append U to API hashes. Fixes warning: 'integer constant is so large that it is unsigned'
2018-10-07Merge pull request #22752 from aaronfranke/equals-redundantRémi Verschelde
Remove redundant "== true" and "== false" code
2018-10-06Mono: Fix crash on NodePath/RID disposal during Godot shutdownIgnacio Etcheverry
2018-10-06Remove redundant "== false" codeAaron Franke
Some of this code has been re-organized. f
2018-10-06Remove redundant "== true" codeAaron Franke
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-05Merge pull request #22769 from neikeq/issue-22765Rémi Verschelde
Fix C# API assembly build errors in generics
2018-10-05Fix C# API assembly build errors in genericsIgnacio Etcheverry
2018-10-05Fix build error for windows mono export templatesIgnacio Etcheverry
2018-10-05Merge pull request #22760 from zochris/loosen-generic-guardRémi Verschelde
Loosen generic guard on some methods
2018-10-05Merge pull request #22688 from neikeq/lotsofgoodiesRémi Verschelde
Mono: Editor and export template dependencies and fixes
2018-10-05loosen generic guard on method for ResourceLoaderzochris
For more details see #22658
2018-10-05loosen generic guard on Node extension methodszochris
For more details see #22658
2018-10-03Mono: Editor and export template dependencies and fixesIgnacio Etcheverry
- Bundle editor dependencies: - 'GodotSharp': Root data directory for the editor - 'Tools': Editor dependencies. Only GodotSharp.dll for now. - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies. - 'Mono': Mono files to bundle with the editor. - 'bin': (Optional, not used for now) Mono bin directory. - 'etc': Mono configuration files. - 'lib': Mono dependency shared libraries. - 'lib/mono/4.5': Framework assemblies. - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default. - Export template dependencies: - 'data_AppName'/'data_Godot': - 'Mono': Mono files to bundle with the game. - 'etc': Mono configuration files. - 'lib': Mono dependency shared libraries. - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template. - In OSX, alternative location for directories (needed for app bundles) are: - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc' - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib' - The editor can bundle prebuilt API assemblies. - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution) - Build the solutions and copy the output files to '#bin/GodotSharp/Api'. - Fixed API assembly being added twice during the export process.
2018-10-03Merge pull request #22653 from neikeq/mono-mod-fix-gcc-warningsRémi Verschelde
Fix GCC compiler warning in mono module
2018-10-03Fix GCC compiler warning in mono moduleIgnacio Etcheverry
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11' - mono_reg_utils.cpp: 'extra tokens at end of #endif directive' - mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here' - bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
2018-09-27Mono: Fix not creating generic Array or Dictionary where expectedIgnacio Etcheverry
2018-09-26Do not update cache if the C# API assembly is out of syncIgnacio Etcheverry
2018-09-17Fix missing mono internal callIgnacio Etcheverry
- Also fixed uninitalized variable in buildscript
2018-09-17Merge pull request #22193 from ↵Ignacio Etcheverry
neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere Mono: Build and external editor improvements for OSX
2018-09-17Mono: Fix opening code editors in OSX and cleanupIgnacio Etcheverry
2018-09-17Add some mono root dir hints to the build scriptIgnacio Etcheverry
This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first).
2018-09-16Check for mono binary when finding versionSophie Tauchert
2018-09-15[Mono] implement Transform.InterpolateWith()Kelly Thomas
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Move modules/mono/glue/cs_files to modules/mono/glue/Managed/FilesIgnacio Etcheverry
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12Mono: Fix build regression due to wrong return typeIgnacio Etcheverry
2018-09-12C#: Fix explicit enum values when exporting memberIgnacio Etcheverry
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-12C#: Fix cs_files glue mismatch bugIgnacio Etcheverry
2018-09-12Fix/workaround for issue #21667Ignacio Etcheverry
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12Add some mono root hint dirs for OSXIgnacio Etcheverry
Fixes #13355
2018-09-12Allow special characters in C# glue filesIgnacio Etcheverry
Fixes #21139 - Surround the generated file modules/mono/glue/cs_compressed.gen.h with ifdef TOOLS_ENABLED
2018-09-12Cleanup of c# api files and bindings generatorIgnacio Etcheverry
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-10[Mono] Various style changes and naming standardizationAaron Franke
2018-09-10[Mono] Tabs -> SpacesAaron Franke
2018-08-27Merge pull request #21497 from neikeq/hmIgnacio Etcheverry
C# generated classes ignore warning CS1591 and cleanup
2018-08-27C# generated classes ignore warning CS1591 and cleanupIgnacio Etcheverry
2018-08-27Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quatIgnacio Etcheverry
[Mono] Quat - add some missing constructors and methods
2018-08-26Merge pull request #21423 from exts/mono/collectionsIgnacio Etcheverry
[Mono] Added Collections namespace to Array & Dictionary