Age | Commit message (Expand) | Author |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel |
2022-01-16 | Merge pull request #55679 from raulsntos/script_reload_fix | Ignacio Roldán Etcheverry |
2022-01-13 | [macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t... | bruvzg |
2022-01-12 | Fix marshaling values of generic Godot Dictionary | Raul Santos |
2022-01-06 | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-03 | Merge pull request #53957 from fabriceci/new-template-workflow | Rémi Verschelde |
2022-01-02 | Improve editor template workflow | fabriceci |
2022-01-02 | Fix various typos | luz paz |
2021-12-28 | Fix getting properties state when reloading C# | Raul Santos |
2021-12-23 | Fix `KeyValuePairAt` memory leak | Raul Santos |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-07 | Various fixes to C# documentation | Raul Santos |
2021-12-07 | Merge pull request #55675 from raulsntos/csharp-basis-quaternion | Ignacio Roldán Etcheverry |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke |
2021-12-06 | Rename C# `Quaternion()` -> `GetQuaternion()` | Raul Santos |
2021-12-06 | Merge pull request #55655 from raulsntos/csharp-items-count | Ignacio Roldán Etcheverry |
2021-12-06 | C# script reload fixed | Raul Santos |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde |
2021-12-06 | Replace deprecated GetItemCount() with ItemsCount | Raul Santos |
2021-12-05 | Bump Godot.NET.Sdk and SourceGenerators versions | Raul Santos |
2021-12-05 | Fix Godot.SourceGenerators for generic classes | Raul Santos |
2021-12-04 | Fix get_all_delegates method for generic classes | Raul Santos |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke |
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde |
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde |
2021-11-25 | Move logic for saving project features to ProjectSettings save_custom | Aaron Franke |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky |
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde |
2021-11-15 | Fix mono build after invalid rename of `KEY_READ` | Stefan Boronczyk |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-11-10 | Move Mono unhandled exception setting to be located within a subsection | Hugo Locurcio |
2021-11-10 | fix pingpong in math | Silc 'Tokage' Renew |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde |
2021-11-09 | Enable mono editor build in CI | qarmin |
2021-11-04 | Add documentation to operators for math types | Aaron Franke |
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew |
2021-11-01 | Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp... | Rémi Verschelde |
2021-10-31 | Merge pull request #54307 from Calinou/add-opengl-renderer-squash | Rémi Verschelde |
2021-10-30 | Ensure C# script properties are added to the end | Raul Santos |
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio |
2021-10-29 | Use maximum zlib compression when generating editor translation headers | Hugo Locurcio |
2021-10-29 | Merge pull request #54361 from raulsntos/csharp-call-able-callable | Ignacio Roldán Etcheverry |
2021-10-28 | Implement Call methods in C# Callable | Raul Santos |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde |