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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-02-25
Add generic support to PackedScene.Instance
Aaron Franke
2021-02-25
Fix C# bindings generator for default value types
Aaron Franke
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-20
Merge pull request #45158 from aaronfranke/cs-packedarray
Rémi Verschelde
2021-02-18
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Rémi Verschelde
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-04
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ...
bruvzg
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
Fix C# string.Hash()
zaevi
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Merge pull request #45525 from van800/rider-line
Rémi Verschelde
2021-01-28
Fix off by one error navigating to line number in Rider
Ivan Shakhov
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-26
Rename color constants (alternative)
Danil Alexeev
2021-01-26
Merge pull request #45029 from neikeq/issue-40023
Rémi Verschelde
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
C # mono supports Unicode code
magian1127
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-13
Update Mono module to use new execute method.
Marcel Admiraal
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Add ClassDB tests to look for core API deps on editor API
Ignacio Etcheverry
2021-01-08
C#: Fix System.Collections.Generic.List marshalling
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44515 from eddsanity/master
Rémi Verschelde
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-19
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Don't use -rdynamic when compiling for WASM
Ignacio Etcheverry
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
Mono: Add extra WASM framework assemblies on game export
Ignacio Etcheverry
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
Merge pull request #44136 from neikeq/scons-mono-bcl-option
Rémi Verschelde
2020-12-08
Merge pull request #44148 from Calinou/tweak-log-file-names
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Tweak log file names for consistency between Mono and non-Mono logs
Hugo Locurcio
2020-12-06
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-06
Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-05
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
Rémi Verschelde
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