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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-04
Bump version to 4.0.3-rc
Rémi Verschelde
2023-03-30
Bump version to 4.0.2-rc
Rémi Verschelde
2023-03-30
C#: Fix Array.AddRange index out of bounds
Redwarx008
2023-03-27
Fix "hides member" warnings in `csharp_script.cpp`
Ninni Pipping
2023-03-27
C#: Do not print errors about missing references to intentionally ignored mem...
RedworkDE
2023-03-27
C#: Fix building projects for MSBuild before 17.3
RedworkDE
2023-03-27
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
Raul Santos
2023-03-27
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
bruvzg
2023-03-13
C#: Get singleton instances using the Core name
RedworkDE
2023-03-13
C#: Ignore explicit interface implementations
Raul Santos
2023-03-13
Validate that C# class names are valid identifiers
Aleks Rutins
2023-03-13
C#: Always show "Create C# solution" option
Raul Santos
2023-03-13
C#: Fix crash when errors occur before language initialization.
RedworkDE
2023-03-13
Prevent crashing on startup if project has scripted theme types
Yuri Sizov
2023-03-01
Bump version to 4.0.1-rc
Rémi Verschelde
2023-02-26
Remove unused `ScriptLanguage` methods
voidedWarranties
2023-02-24
C#: Check if a class is a singleton using the Core name
Raul Santos
2023-02-23
C#: Fix editor crashing without a message when .NET is not installed
RedworkDE
2023-02-20
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid con...
bruvzg
2023-02-19
C#: Fix line position when opening file in VSCode
RedworkDE
2023-02-17
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
Rémi Verschelde
2023-02-16
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
Rémi Verschelde
2023-02-16
Clicking "Clean solution" should clean, not build
Paul Joannon
2023-02-16
C#: Fix internal source generator on the 7.0.200 SDK
RedworkDE
2023-02-15
C#: Open the solution directory when using VSCode
Raul Santos
2023-02-12
Merge pull request #73026 from SirUppyPancakes/sync-context-send
Rémi Verschelde
2023-02-12
Implement GodotSynchronizationContext.Send
Caleb Kemper
2023-02-10
Build C# csproj instead of the solution
Raul Santos
2023-02-08
Merge pull request #72849 from RedworkDE/net-export-settings
Rémi Verschelde
2023-02-07
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
RedworkDE
2023-02-07
Try and match MSBuild and Godot UI languages
Paul Joannon
2023-02-07
Add new settings about MSBuild
Paul Joannon
2023-02-07
Add button to open the msbuild logs folder
Paul Joannon
2023-02-07
Rename existing editor settings `mono` -> `dotnet`
Paul Joannon
2023-02-04
C#: Fix AppContext.BaseDirectory
RedworkDE
2023-02-04
Merge pull request #71786 from raulsntos/dotnet/array
Rémi Verschelde
2023-02-03
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
Rémi Verschelde
2023-02-03
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
Rémi Verschelde
2023-02-03
C#: Declare `IEquatable<>` interface for `StringName`
RedworkDE
2023-02-03
C#: Implement `IEquatable<>` and equality operators in `NodePath`
RedworkDE
2023-02-02
C#: Set AppContext.BaseDirectory for editor builds
RedworkDE
2023-02-02
Merge pull request #72553 from RedworkDE/net-output-directory
Rémi Verschelde
2023-02-01
Merge pull request #71800 from akien-mga/ci-codespell-action
Rémi Verschelde
2023-02-01
Merge pull request #72434 from Treer/master
Rémi Verschelde
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
C#: Preserve directories in output during export
RedworkDE
2023-02-01
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsI...
Treer
2023-01-31
Fix C# examples in documentation
Raul Santos
2023-01-31
Qualify Console's namespace to avoid mixup with plugin's objects
Treer
2023-01-31
C#: Implement `IEquatable` in `Rid`
Raul Santos
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