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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-28
Merge pull request #67031 from raulsntos/dotnet/string-extensions
Rémi Verschelde
2022-11-28
Merge pull request #65907 from magian1127/4.0FixPropertiesGenerator
Ignacio Roldán Etcheverry
2022-11-27
C#: Remove/deprecate unnecessary string extensions
Raul Santos
2022-11-27
C#: Fix Generated ScriptProperty Error.
Magian
2022-11-27
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
Ignacio Roldán Etcheverry
2022-11-27
C#: Remove VariantSpanDisposer and use constants in stackalloc
Raul Santos
2022-11-26
Merge pull request #69191 from raulsntos/dotnet/no-throw
Ignacio Roldán Etcheverry
2022-11-26
Merge pull request #69088 from raulsntos/dotnet/global
Ignacio Roldán Etcheverry
2022-11-26
Fix `VariantUtils.UnsupportedType` method throwing
Raul Santos
2022-11-26
C#: Add `global::` namespace to generated source
Raul Santos
2022-11-25
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
Rémi Verschelde
2022-11-25
C#: Cleanup and sync crypto/buffer StringExtensions with core
Raul Santos
2022-11-25
C#: Cleanup and sync `IsValid*` StringExtensions with core
Raul Santos
2022-11-25
C#: Cleanup and sync StringExtensions with core
Raul Santos
2022-11-25
Merge pull request #67511 from neikeq/issue-66060
Rémi Verschelde
2022-11-25
C#: Optimize Variant conversion callbacks
Ignacio Roldán Etcheverry
2022-11-25
C#: Add Projection documentation
Raul Santos
2022-11-24
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
Rémi Verschelde
2022-11-24
C#: Implement BezierDerivative
Raul Santos
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-23
Merge pull request #68580 from rhofour/fix-source-generation
Rémi Verschelde
2022-11-22
Fully qualify C# default values in exported fields.
R. Alex Hofer
2022-11-19
Merge pull request #68866 from raulsntos/dotnet/godot-enums
Rémi Verschelde
2022-11-19
C#: Synchronize Godot enums with core
Raul Santos
2022-11-18
Merge pull request #66816 from raulsntos/dotnet/readonly
Rémi Verschelde
2022-11-15
C#: Remove "?" from CEscape and CUnescape
Raul Santos
2022-11-14
Add `readonly` to C# methods and types that don't mutate
Raul Santos
2022-11-04
Merge pull request #68253 from dzil123/fix_array_shuffle
Ignacio Roldán Etcheverry
2022-11-04
Fix c# Array.Shuffle incorrect mono bindings
dzil123
2022-11-03
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
Ignacio Roldán Etcheverry
2022-11-02
Allow getting Quaternion rotation in different Euler orders
Aaron Franke
2022-11-02
C#: Add implicit conversion from arrays to Variant
Raul Santos
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
Merge pull request #68118 from aaronfranke/quat-from-euler
Rémi Verschelde
2022-11-02
Add missed Quaternion constructor to C#
Yuri Rubinsky
2022-11-01
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-30
C#: Add Variant conversion callbacks for generic Godot collections
Ignacio Roldán Etcheverry
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-22
Use `.generated` suffix for generated C# code
Raul Santos
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-17
Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts
Ignacio Roldán Etcheverry
2022-10-17
C#: Load assemblies as collectible only in the Godot editor
Ignacio Roldán Etcheverry
2022-10-16
Add a `Plane(Vector3, Vector3)` constructor for C#
Yuri Rubinsky
2022-10-15
Guard against more potential conflicts in C# bindings generator
Raul Santos
2022-10-13
Merge pull request #67216 from dotlogix/Bugfix/FixErrorWhenSerializingSignals
Rémi Verschelde
2022-10-13
Adding null check to prevent null reference exception when serializing delega...
Alexander Schill
2022-10-12
Merge pull request #66952 from bruvzg/macos_net_export
Rémi Verschelde
2022-10-11
Use `JSON::stringify` where possible
Micky
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