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2019-03-20Fix parsing of generic type declarations in C# source files.Sebastian Hartte
2019-03-13Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editorRémi Verschelde
C#: Update exports only in the editor
2019-03-13C#: Update exports only in the editorIgnacio Etcheverry
2019-03-12Mono: Update welcome message with current stateRémi Verschelde
2019-03-10Mono: Some assembly referencing changes and cleanupIgnacio Etcheverry
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-09Mono: Fix assemblies path String incorrectly constructed from utf8Ignacio Etcheverry
Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes). This condition was meant for exported projects only, not for the editor only.
2019-03-08Merge pull request #26746 from shartte/godot-trace-listenerIgnacio Roldán Etcheverry
Add a custom TraceListener on Startup for Mono
2019-03-08Fix CSharpInstance::set not working with base classesIgnacio Etcheverry
2019-03-07Merge pull request #26773 from neikeq/issue-26628Rémi Verschelde
Mono: Fix crash with exported field of custom Reference derived type
2019-03-07Mono: Fix crash with exported field of custom Reference derived typeIgnacio Etcheverry
2019-03-07Merge pull request #26770 from neikeq/issue-26675Ignacio Etcheverry
Mono: Partially implement some Godot debug api functions
2019-03-07Merge pull request #26761 from Chaosus/fix_mono_wrapIgnacio Etcheverry
Fix division by zero at wrap functions in mono
2019-03-07Mono: Partially implement some Godot debug api functionsIgnacio Etcheverry
Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
2019-03-07Added a Godot TraceListener, which is automatically installed on startup. ↵Sebastian Hartte
Fixes that Debug/Trace Assertions are simply swallowed by Godot.
2019-03-07Fix division by zero at wrap functions in monoChaosus
2019-03-07Merge pull request #26765 from neikeq/issue-25959Ignacio Etcheverry
Mono: Fix crash when re-using script binding after domain reloading
2019-03-07Mono: Fix crash when re-using script binding after domain reloadingIgnacio Etcheverry
2019-03-07Update scripts exports even when normal script instances are created to ↵Sebastian Hartte
better support tool scripts with exported variables.
2019-03-06Merge pull request #26713 from neikeq/print-msbuild-commandRémi Verschelde
Print MSBuild command if also printing output
2019-03-06Print MSBuild command if also printing outputIgnacio Etcheverry
2019-03-06Merge pull request #26712 from neikeq/issue-26681Ignacio Etcheverry
Mono: Make 'Build' button generate solution if it doesn't exist
2019-03-06Mono: Make 'Build' button generate solution if it doesn't existIgnacio Etcheverry
2019-03-05Merge pull request #26661 from neikeq/issue-17601Ignacio Etcheverry
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
2019-03-05Mono: Fix array field being assigned MonoArray** instead of MonoArray*Ignacio Etcheverry
Fixes #17601
2019-03-04Merge pull request #26591 from neikeq/oiRémi Verschelde
Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04Mono: Add option to print MSBuild output and improve out of sync errorIgnacio Etcheverry
2019-03-02Add mono log profiler supportCarter Anderson
2019-03-01C#: Fix parsing of class full name when the base has genericsIgnacio Etcheverry
Also we no longer ignore base classes with generics, since we don't really care about that.
2019-02-28Mono: Fail on script instance creation if constructor was not foundIgnacio Etcheverry
Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28Mono: Make sure the generated RootNamespace is a valid identifierIgnacio Etcheverry
2019-02-28Merge pull request #26411 from neikeq/issue-26195Ignacio Etcheverry
C#: Add Array.Resize(int) method
2019-02-28C#: Add Array.Resize(int) methodIgnacio Etcheverry
2019-02-27Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde
Fix -Wsuggest-attribute=format warnings.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-27Mono: Some editor usability improvementsIgnacio Etcheverry
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu. - Add "Build solution" button to the top right corner. Makes it more visible and quicker to access. - Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27Remove problematic VS Code hint path on WindowsIgnacio Etcheverry
2019-02-23C#: Fix Vector2.AngleToPointIgnacio Etcheverry
Fixes #26209
2019-02-23Merge pull request #26203 from neikeq/csharp-basisRémi Verschelde
C#: Basis fixes and cleanup
2019-02-23C#: Basis fixes and cleanupIgnacio Etcheverry
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-19C#: Add 'Singleton' property to singleton wrapper classIgnacio Etcheverry
This property returns an instance of the singleton. The purpose of this is to allow using methods from the base class like 'Connect'. Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19Merge pull request #26065 from neikeq/csharp-fix-gd-rangeIgnacio Etcheverry
C#: Make GD.Range return IEnumerable instead of array
2019-02-19C#: Make GD.Range return IEnumerable instead of arrayIgnacio Etcheverry
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange.
2019-02-19Merge pull request #25890 from neikeq/issue-25818Ignacio Etcheverry
Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19Merge pull request #26039 from neikeq/throw_objectdisposedexceptionIgnacio Etcheverry
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19Merge pull request #26038 from neikeq/csharp_rand_funcsIgnacio Etcheverry
C#: Add random functions to GD class
2019-02-19C#: Throw ObjectDisposedException from disposed wrapper classesIgnacio Etcheverry
2019-02-19C#: Add random functions to GD classIgnacio Etcheverry