Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Mono: Change BindingsGenerator singleton to avoid StringName leaks | Ignacio Etcheverry | |
2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | |
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||
2017-12-29 | Mono: Bindings no longer relie on DocData for accessors | Ignacio Etcheverry | |
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-24 | Merge pull request #14997 from neikeq/issue-14988 | Ignacio Etcheverry | |
Marshal NULL MonoString* as empty Godot string | |||
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-24 | Marshal NULL MonoString* as empty Godot string | Ignacio Etcheverry | |
2017-12-23 | Add more translatable text for editor plugins. | geequlim | |
2017-12-19 | Fix fatal mono logs not getting logged to disk. | PJB3005 | |
They aborted the application without flushing the log file. Also there was a typo. | |||
2017-12-12 | Mono: Build in cloned env. | Andreas Haas | |
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584. | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-02 | Exported variables now show in the correct order. | Nathan Warden | |
2017-11-25 | Fix mono build after bc2e8d99 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-21 | Mono: Use PascalCase in core types. | Andreas Haas | |
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. | |||
2017-11-18 | Mono: Fix compiler error with Variant::operator AABB() | Ignacio Etcheverry | |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-15 | doc: Rename "@Global Scope" to "@GlobalScope" | Rémi Verschelde | |
Spaces in filenames are evil. | |||
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-10 | Remove preprocessor directives from macro arguments | Matthias Hoelzl | |
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors. | |||
2017-11-09 | Fixed editor settings disappearing. | Daniel J. Ramirez | |
Some items that are no longer defined may disappear, but thats expected i guess. | |||
2017-11-05 | Merge pull request #12642 from BrainBlasted/fix_msbuild_unix | Rémi Verschelde | |
Added fallback for msbuild.exe. | |||
2017-11-05 | Convert DOS line endings to Unix line endings | Rémi Verschelde | |
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be. | |||
2017-11-04 | Added for fallback msbuild.exe. | BrainBlasted | |
Fixes #12613 | |||
2017-11-01 | -Modules can now add custom version info (added it for Mono) | Juan Linietsky | |
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet) | |||
2017-11-01 | Merge pull request #12549 from neikeq/seriously-do-they | Ignacio Etcheverry | |
Mono cleanup fixes | |||
2017-11-01 | Merge pull request #12546 from neikeq/do-people-read-these | Ignacio Etcheverry | |
Use mono_gc_wbarrier_set_arrayref for Array marshalling | |||
2017-11-01 | Fix thread checking to queue instances for deletion | Ignacio Etcheverry | |
2017-11-01 | Make sure gchandle bindings are released before cleanup | Ignacio Etcheverry | |
2017-11-01 | Use mono_gc_wbarrier_set_arrayref for Array marshalling | Ignacio Etcheverry | |
2017-10-31 | Mono: support custom script templates. | Andreas Haas | |
Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation) | |||
2017-10-31 | Merge pull request #12535 from neikeq/wtf··· | Ignacio Etcheverry | |
Fix msbuild hint paths returning only the directory | |||
2017-10-31 | Fix msbuild hint paths returning only the directory | Ignacio Etcheverry | |
2017-10-30 | Merge pull request #12525 from neikeq/wololo | Rémi Verschelde | |
Remove Visual Studio for now from the external editors list | |||
2017-10-30 | Remove Visual Studio for now from the external editors list | Ignacio Etcheverry | |
2017-10-30 | Fix 'which' returning file without extension on Windows | Ignacio Etcheverry | |
2017-10-29 | Merge pull request #12491 from neikeq/waitasecond··· | Ignacio Etcheverry | |
Fix FrameworkPathOverride and assemblies path loop | |||
2017-10-29 | Fix FrameworkPathOverride and assemblies path loop | Ignacio Etcheverry | |
2017-10-29 | Fix build with Python 3 on Windows | Matthias Hoelzl | |
2017-10-29 | Mono: Fix Windows build | Rémi Verschelde | |
2017-10-29 | Merge pull request #12475 from neikeq/ohuiii | Rémi Verschelde | |
Fix regression from #12473 and #12388 |