index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
Age
Commit message (
Expand
)
Author
2022-09-22
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
Ignacio Roldán Etcheverry
2022-09-22
C#: Suppress EventHandler suffix diagnostic for signals
Raul Santos
2022-09-22
C#: Guard against null assemblies
Raul Santos
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-19
C#: Rename `PlusFile` to `PathJoin`
Raul Santos
2022-09-19
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-19
Merge pull request #65879 from magian1127/4.0GenSDoc
Rémi Verschelde
2022-09-18
C#: inheritdoc the "///" comment from EventHandler to the generated event
Magian
2022-09-18
Merge pull request #44143 from KoBeWi/callable_multiplayer
Rémi Verschelde
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
Merge pull request #65946 from antonWetzel/csharp-nd-array
Rémi Verschelde
2022-09-18
Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docs
Rémi Verschelde
2022-09-17
don't marshal multidimensional arrays
antonWetzel
2022-09-16
C#: Fix marshaling generic Godot collections
Raul Santos
2022-09-16
Make `push_nupkgs_local` absolute
Raul Santos
2022-09-16
C#: Add documentation to signal delegates
Raul Santos
2022-09-15
Merge pull request #65823 from raulsntos/dotnet/signal-docs
Ignacio Roldán Etcheverry
2022-09-15
C#: Move signal documentation to the event
Raul Santos
2022-09-15
Fix NuGet fallback folder packages
Raul Santos
2022-09-14
[macOS, .NET] Fix dotnet binary detection.
bruvzg
2022-09-09
Merge pull request #65533 from neikeq/issue-65522
Rémi Verschelde
2022-09-09
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
Rémi Verschelde
2022-09-08
Fix MacOS compiler flags in .NET module
Raul Santos
2022-09-08
C#: Fix module builds for Windows 32-bit with mingw-w64
Ignacio Roldán Etcheverry
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-07
Merge pull request #65438 from neikeq/replace-libnethost-dependency
Rémi Verschelde
2022-09-07
C#: Replace libnethost dependency to find hostfxr
Ignacio Roldán Etcheverry
2022-09-07
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rémi Verschelde
2022-09-06
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg
Rémi Verschelde
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-06
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Ignacio Roldán Etcheverry
2022-09-06
Merge pull request #65410 from magian1127/4.0UnifiedMemberName
Ignacio Roldán Etcheverry
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-06
C# Modify the MemberName generated for the user script
Magian
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-09-05
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-05
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-04
Replace AABB/Rect2(i) HasNo* methods in C#
Aaron Franke
2022-09-04
Fix some bugs with Vector4 in C#
Aaron Franke
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-03
Merge pull request #65296 from raulsntos/dotnet/signal-once
Ignacio Roldán Etcheverry
2022-09-03
C#: Connect only once for each signal of a script
Raul Santos
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-03
Fixed build failing when REAL_T double and dotnet enabled
Almighty Laxz
2022-09-01
Merge pull request #65168 from raulsntos/dotnet/float64
Ignacio Roldán Etcheverry
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
[prev]
[next]