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2023-02-17Merge pull request #73458 from paulloz/csharp/actually-clean-solutionRémi Verschelde
.NET: Clicking "Clean solution" should clean, not build
2023-02-16Merge pull request #73392 from raulsntos/dotnet/vscode-open-solutionRémi Verschelde
C#: Open the solution directory when using VSCode
2023-02-16Clicking "Clean solution" should clean, not buildPaul Joannon
2023-02-16C#: Fix internal source generator on the 7.0.200 SDKRedworkDE
2023-02-15C#: Open the solution directory when using VSCodeRaul Santos
The solution directory used to be the same as the project directory (`res://`). We now allow specifying a different path for the solution and the other external editors already use that (which seems more convenient for multi-project scenarios).
2023-02-12Merge pull request #73026 from SirUppyPancakes/sync-context-sendRémi Verschelde
Implement GodotSynchronizationContext.Send
2023-02-12Implement GodotSynchronizationContext.SendCaleb Kemper
2023-02-10Build C# csproj instead of the solutionRaul Santos
2023-02-08Merge pull request #72849 from RedworkDE/net-export-settingsRémi Verschelde
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-07C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settingsRedworkDE
2023-02-07Try and match MSBuild and Godot UI languagesPaul Joannon
2023-02-07Add new settings about MSBuildPaul Joannon
- toggle creation of binary logs - manage log verbosity - toggle logging in console
2023-02-07Add button to open the msbuild logs folderPaul Joannon
2023-02-07Rename existing editor settings `mono` -> `dotnet`Paul Joannon
2023-02-04C#: Fix AppContext.BaseDirectoryRedworkDE
2023-02-04Merge pull request #71786 from raulsntos/dotnet/arrayRémi Verschelde
Sync C# Array with Core
2023-02-03Merge pull request #72554 from RedworkDE/net-appcontext-basedirectoryRémi Verschelde
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03Merge pull request #72635 from RedworkDE/net-nodepath-iequatableRémi Verschelde
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03C#: Declare `IEquatable<>` interface for `StringName`RedworkDE
2023-02-03C#: Implement `IEquatable<>` and equality operators in `NodePath`RedworkDE
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`.
2023-02-02C#: Set AppContext.BaseDirectory for editor buildsRedworkDE
2023-02-02Merge pull request #72553 from RedworkDE/net-output-directoryRémi Verschelde
C#: Preserve directories in output during export
2023-02-01Merge pull request #71800 from akien-mga/ci-codespell-actionRémi Verschelde
CI: Add official codespell action with PR annotations
2023-02-01Merge pull request #72434 from Treer/masterRémi Verschelde
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01C#: Preserve directories in output during exportRedworkDE
2023-02-01Update ↵Treer
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-01-31Fix C# examples in documentationRaul Santos
- Fix documentation after C# renames. - Add missing `partial` in C# class declarations. - Change `delta` parameter type to `double` in C#. - Ensure parameters match base declaration. - Use `$` string interpolation in C#. - Fix invalid or outdated C# code. - Changed some examples to follow our style guide more closely.
2023-01-31Qualify Console's namespace to avoid mixup with plugin's objectsTreer
Avoid error when a plugin contains a class called "Console": Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31C#: Implement `IEquatable` in `Rid`Raul Santos
- Implement `IEquatable` interface. - Implement `==` and `!=` operators. - Add `IsValid` method. - Override `Equals` and `GetHashCode`. - Fix `ToString` to follow Core. - Sync documentation with Core.
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30Merge pull request #72325 from raulsntos/dotnet/fix-72321Rémi Verschelde
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30Sync C# Array with CoreRaul Santos
- Add `AddRange` method. - Add `Fill` method. - Add `Max` and `Min` methods. - Add `PickRandom` method. - Add `Reverse` method. - Add `RecursiveEqual` method. - Add `Sort` method. - Add `Slice` and `GetSliceRange` methods. - Add `IndexOf` overload that takes an index parameter. - Add `LastIndexOf` method. - Add `BinarySearch` method. - Add/update documentation.
2023-01-29C#: Fix `Rotated` and `RotatedLocal`Raul Santos
Implementation was interchanged.
2023-01-29C#: Add `Skew` to `Transform2D` and fix `InterpolateWith`Raul Santos
- Add `Skew` property to `Transform2D`. - Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-28Merge pull request #72205 from raulsntos/dotnet/proxy-classRémi Verschelde
Fix lookup of C# types by their engine name
2023-01-28Merge pull request #71992 from raulsntos/dotnet/rect-altRémi Verschelde
C#: Remove `GetArea` and `GetVolume` methods
2023-01-27Fix lookup of C# types by their engine nameRaul Santos
2023-01-27Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensionsRémi Verschelde
C#: Remove obsolete StringExtensions methods
2023-01-27Merge pull request #71986 from raulsntos/dotnet/readonly-collectionsRémi Verschelde
C#: Implement readonly-ness in Array and Dictionary
2023-01-27C#: Remove `GetArea` and `GetVolume` methodsRaul Santos
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}. - Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27C#: Remove obsolete StringExtensions methodsRaul Santos
2023-01-27Merge pull request #72111 from raulsntos/method-info-metadataRémi Verschelde
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27C#: Implement readonly-ness in Array and DictionaryRaul Santos
- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27Merge pull request #71943 from paulloz/debugger/better-errors-printingRémi Verschelde
Better error display in debugger panel
2023-01-27Better error display in debugger panelPaul Joannon
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
2023-01-27C#: Rename `Object` to `GodotObject`Raul Santos
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27C#: Add global namespace to grouping property infoRaul Santos
2023-01-27Merge pull request #71825 from RedworkDE/net6-roll-forwardRémi Verschelde
C#: Allow use of .NET 7