Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-09 | Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated | Ignacio Etcheverry | |
Fixed mono bottom panel to select the correct file when messages are filtered | |||
2018-04-03 | Merge pull request #17834 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Move GodotSharp and MonoBuildTab member variables to initializer list | |||
2018-04-03 | [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we ↵ | Alexander Alekseev | |
most probably should keep C#6 yet | |||
2018-03-30 | Fixed _issue_activated to take the correct issue id from the list | Nikodem Lokatelj | |
2018-03-27 | Move GodotSharp and MonoBuildTab member variables to initializer list | Wilson E. Alvarez | |
2018-03-26 | Added wrap functions to C# | Chaosus | |
2018-03-24 | Fix mono basis GetEuler bug and marshalling/unmarshalling | Carter Anderson | |
2018-03-24 | Merge pull request #17134 from aaronfranke/master | Ignacio Etcheverry | |
[Mono] Replace float with real_t, other misc C# improvements | |||
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||
2018-03-19 | Fix mono build properly! | PJB3005 | |
Fixes the mistake I made in #17603 to make it require Python > 3.6. | |||
2018-03-19 | Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3 | Rémi Verschelde | |
Fix Mono builds with Python 3. | |||
2018-03-18 | Merge pull request #17619 from neikeq/mono-runtime-main-args | Ignacio Etcheverry | |
Mono: Runtime main args and assembly search fixes | |||
2018-03-18 | Mono: Runtime main args and assembly search fixes | Ignacio Etcheverry | |
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment. - Continue to search the assembly in the rest of the search locations if loading it from one of them failed. | |||
2018-03-18 | Fix Mono builds with Python 3. | Pieter-Jan Briers | |
A subprocess call wasn't specifying an encoding, so this gave a TypeError in Python 3. | |||
2018-03-16 | Merge pull request #17179 from paulloz/mono-assemblies-preload-facades | Ignacio Etcheverry | |
[mono] add the 'Facades' subfolder to the searched directories | |||
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-04 | [mono] write classes with no constructor as abstract | Paul Joannon | |
2018-03-04 | [mono] rename functions to conform to PascalCase | Paul Joannon | |
in: * StringExtensions.cs * Transform.cs | |||
2018-03-02 | [mono] add the 'Facades' subfolder to the searched directories in _preload_hook | Paul Joannon | |
2018-02-27 | More reliably find mscorlib.dll on Linux | Hein-Pieter van Braam | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-27 | Merge pull request #17075 from paulloz/fix-build-mono-debug-notools | Rémi Verschelde | |
[mono] fix build error when compiling with mono, tools=no, target=debug | |||
2018-02-27 | Merge pull request #15641 from ↵ | Rémi Verschelde | |
neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen Mono: Buildsystem improvements | |||
2018-02-27 | fix build error when compiling with mono, tools=no, target=release | Paul Joannon | |
change TTR to RTR in `print_unhandled_exception` | |||
2018-02-26 | Merge pull request #17046 from NathanWarden/fixed_mono_marshalling | Rémi Verschelde | |
[Mono] The marshalling *in* of Transform was also incorrect. | |||
2018-02-26 | The marshalling in was also incorrect. | Nathan Warden | |
2018-02-25 | Mono: Better versioning and gracefully unloading of Godot API assemblies | Ignacio Etcheverry | |
2018-02-25 | Merge pull request #16804 from Valentactive/fix_mono_template_compiling | Rémi Verschelde | |
fix template builds with mono | |||
2018-02-24 | Merge pull request #16981 from paulloz/mono-nested-exceptions | Ignacio Etcheverry | |
[mono] show whole trace of nested exceptions | |||
2018-02-24 | [mono] get stacktraces for all inner exceptions | Paul Joannon | |
2018-02-24 | Merge pull request #16986 from neikeq/issue-16983 | Ignacio Etcheverry | |
Mono: Fix bindings for parameters in vararg methods | |||
2018-02-24 | Mono: Fix bindings for parameters in vararg methods | Ignacio Etcheverry | |
2018-02-22 | fix release builds with mono | Michele Valente | |
"_signals" and "signals_invalidated" were moved out of the "TOOLS_ENABLED" directive. Updated also the two "update_signals" and "_update_signals" methods so it makes sense. | |||
2018-02-22 | Mono: Add project export plugin | Ignacio Etcheverry | |
2018-02-21 | Update warning about C# support | Rémi Verschelde | |
2018-02-21 | [mono] fix signals parameter retrieval | Paul Joannon | |
2018-02-20 | [Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵ | Nathan Warden | |
visual studio. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-18 | Merge pull request #16326 from NathanWarden/fix_basis_mono | Ignacio Etcheverry | |
[Mono] Basis values now marshalled in the correct order. | |||
2018-02-18 | Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix | Ignacio Etcheverry | |
Makes project manager never initialize mono debug. | |||
2018-02-18 | Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase | Ignacio Etcheverry | |
Makes NodePath and RID follow PascalCase in C#. | |||
2018-02-18 | Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring | Ignacio Etcheverry | |
Give C# NodePath a ToString(). | |||
2018-02-17 | Merge pull request #16770 from paulloz/csharp-signal-attribute | Rémi Verschelde | |
C# Signal attribute | |||
2018-02-17 | implement signal related methods in csharp_script so signals can be used ↵ | Paul Joannon | |
with emit | |||
2018-02-17 | add a [Signal] attribute to CSharpScripts | Paul Joannon | |
2018-02-17 | Mono: Fix build status icons | Ignacio Etcheverry | |
2018-02-16 | Makes project manager never initialize mono debug. | Pieter-Jan Briers | |
The heuristic whether we're in the project manager inside GDMono didn't work if the project manager was launched by not having any path to run. This is fixed now by making a Main::is_project_manager(). | |||
2018-02-16 | Makes NodePath and RID follow PascalCase in C#. | Pieter-Jan Briers | |
Fixes #15685 | |||
2018-02-16 | Give C# NodePath a ToString(). | Pieter-Jan Briers | |
It already had an implicit cast operator to string, but this doesn't get used in say string formatting. So now something like $"path: {GetPath()}" works. |