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2021-12-01Rename Vector parameters to be consistentRaul Santos
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-15Fix mono build after invalid rename of `KEY_READ`Stefan Boronczyk
Follow-up to #51684.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting.
2021-11-10fix pingpong in mathSilc 'Tokage' Renew
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Enable mono editor build in CIqarmin
2021-11-04Add documentation to operators for math typesAaron Franke
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-30Ensure C# script properties are added to the endRaul Santos
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-29Use maximum zlib compression when generating editor translation headersHugo Locurcio
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29Merge pull request #54361 from raulsntos/csharp-call-able-callableIgnacio Roldán Etcheverry
Implement Call methods in C# Callable
2021-10-28Implement Call methods in C# CallableRaul Santos
Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-24Merge pull request #54130 from raulsntos/csharp-exportsRémi Verschelde
Keep order for C# exported members
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Keep order for C# exported membersRaul Santos
2021-10-20Mono: Fix build after #52940Rémi Verschelde
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-19C#: Fix property set call boxing value when unboxed was expectedIgnacio Roldán Etcheverry
2021-10-18Restrict the project data directory configurationne0fhyk
2021-10-18Merge pull request #53943 from raulsntos/fixup-53581Rémi Verschelde
2021-10-18Fix marshaling generic Godot.Object in C#Raul Santos
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-16SCons: Fix missing mono `.gen.cpp` sources after #53860Rémi Verschelde
2021-10-15Fix hint_string for C# enum arraysRaul Santos
2021-10-15Merge pull request #53627 from raulsntos/fix-list-marshalRémi Verschelde
2021-10-15Merge pull request #53581 from raulsntos/mono-marshal-genericsRémi Verschelde
2021-10-10Fix C# List<T> marshallingRaul Santos
2021-10-08Support marshaling generic Godot.ObjectRaul Santos
Allows using generic C# types in signals as long as they inherit from `Godot.Object`.
2021-10-08Support arrays of StringName, NodePath and RID in monoRaul Santos
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-05Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_masterRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-01[Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-09-28Update C# RPC attributes to share new Any/Auth naming conventionEdward Auttonberry
Update attribute class references in mono cache
2021-09-23Add missing WIN32_LEAN_AND_MEANBartłomiej T. Listwon
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde