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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-01
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-30
Ensure C# script properties are added to the end
Raul Santos
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Ignacio Roldán Etcheverry
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-24
Merge pull request #54130 from raulsntos/csharp-exports
Rémi Verschelde
2021-10-22
Add support for the RISC-V architecture
Aaron Franke
2021-10-22
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
Rémi Verschelde
2021-10-22
Keep order for C# exported members
Raul Santos
2021-10-20
Mono: Fix build after #52940
Rémi Verschelde
2021-10-19
C#: Fix property set call boxing value when unboxed was expected
Ignacio Roldán Etcheverry
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-18
Merge pull request #53943 from raulsntos/fixup-53581
Rémi Verschelde
2021-10-18
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-10-16
SCons: Fix missing mono `.gen.cpp` sources after #53860
Rémi Verschelde
2021-10-15
Fix hint_string for C# enum arrays
Raul Santos
2021-10-15
Merge pull request #53627 from raulsntos/fix-list-marshal
Rémi Verschelde
2021-10-15
Merge pull request #53581 from raulsntos/mono-marshal-generics
Rémi Verschelde
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
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