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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-04
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-31
Implement shader caching
reduz
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-07
Merge pull request #45144 from dalexeev/color-consts
Rémi Verschelde
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-17
C#: Fix `double` casting in wasm m2n trampolines
Ignacio Roldán Etcheverry
2021-03-18
Mono: Fix Android build after #46900
Rémi Verschelde
2021-03-15
C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-14
Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono
Rémi Verschelde
2021-03-13
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
Rémi Verschelde
2021-03-13
Fix create c# script after partial class type
sboronczyk
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-03-13
Merge pull request #46954 from neikeq/reggr-46307
Rémi Verschelde
2021-03-13
C#: Fix StringName leak warnings after generating bindings
Ignacio Etcheverry
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-08
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Rémi Verschelde
2021-03-08
Added mono_unhandled_exception call to unhandled_exception hook
Ilya Kuznetsov
2021-03-07
Merge pull request #46713 from neikeq/csharp-source-generators-init
Rémi Verschelde
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-03
Mono/macOS: Separate data dir into frameworks and resources for codesigning
Shane Liesegang
2021-02-25
Add generic support to PackedScene.Instance
Aaron Franke
2021-02-25
Fix C# bindings generator for default value types
Aaron Franke
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-20
Merge pull request #45158 from aaronfranke/cs-packedarray
Rémi Verschelde
2021-02-18
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Rémi Verschelde
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-04
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ...
bruvzg
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