Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Implement Call methods in C# Callable | Raul Santos | |
Implements Callable.Call and Callable.CallDeferred methods in C# | |||
2021-10-24 | Merge pull request #54130 from raulsntos/csharp-exports | Rémi Verschelde | |
Keep order for C# exported members | |||
2021-10-22 | Add support for the RISC-V architecture | Aaron Franke | |
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions) | |||
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Keep order for C# exported members | Raul Santos | |
2021-10-20 | Mono: Fix build after #52940 | Rémi Verschelde | |
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel). | |||
2021-10-19 | C#: Fix property set call boxing value when unboxed was expected | Ignacio Roldán Etcheverry | |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk | |
2021-10-18 | Merge pull request #53943 from raulsntos/fixup-53581 | Rémi Verschelde | |
2021-10-18 | Fix marshaling generic Godot.Object in C# | Raul Santos | |
2021-10-18 | Remove unused imports in .py, SCsub and SConstruct files | Anutrix | |
2021-10-16 | SCons: Fix missing mono `.gen.cpp` sources after #53860 | Rémi Verschelde | |
2021-10-15 | Fix hint_string for C# enum arrays | Raul Santos | |
2021-10-15 | Merge pull request #53627 from raulsntos/fix-list-marshal | Rémi Verschelde | |
2021-10-15 | Merge pull request #53581 from raulsntos/mono-marshal-generics | Rémi Verschelde | |
2021-10-10 | Fix C# List<T> marshalling | Raul Santos | |
2021-10-08 | Support marshaling generic Godot.Object | Raul Santos | |
Allows using generic C# types in signals as long as they inherit from `Godot.Object`. | |||
2021-10-08 | Support arrays of StringName, NodePath and RID in mono | Raul Santos | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-05 | Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master | Rémi Verschelde | |
2021-10-05 | Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-01 | [Net] Rename RPC constants and annotation arguments. | Fabio Alessandrelli | |
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED | |||
2021-09-28 | Update C# RPC attributes to share new Any/Auth naming convention | Edward Auttonberry | |
Update attribute class references in mono cache | |||
2021-09-23 | Add missing WIN32_LEAN_AND_MEAN | Bartłomiej T. Listwon | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-18 | Fix some minor issues in C# XML doc comments | Aaron Franke | |
2021-09-18 | Merge pull request #52666 from magian1127/temp1 | Rémi Verschelde | |
2021-09-18 | C#, replace the current Xform method with a * operator. | Magian | |
2021-09-17 | Merge pull request #51835 from magian1127/patch1 | Rémi Verschelde | |
2021-09-15 | Provide a getter for the project data directory. | ne0fhyk | |
2021-09-14 | Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0 | Rémi Verschelde | |
2021-09-14 | Add editor keyboard shortcut for Mono Build solution button | Lewis James | |
Apply suggestions from code review Merging @akien-mga's suggestion with the matching change to the CS project Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-09-13 | Revert some URLs from the "Replace HTTP URLs with HTTPS" PR | Aaron Franke | |
2021-09-13 | Merge pull request #52607 from paulloz/improve-cs-method-listing | Ignacio Roldán Etcheverry | |
Improve C# method listing | |||
2021-09-12 | Improve C# method listing | Paul Joannon | |
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408) | |||
2021-09-12 | Fix autoloads iteration | Raul Santos | |
Removes the range iterator usage in the autoloads map since `OrderedHashMap` does not implement range iterators. | |||
2021-09-09 | Merge pull request #52492 from raulsntos/fix-csharp-array-properties | Ignacio Roldán Etcheverry | |
Fix properties arrays in C# bindings generator | |||
2021-09-08 | Merge pull request #52246 from Paulb23/verbatim-string | Max Hilbrunner | |
Syntax highlight c# verbatim string literal | |||
2021-09-08 | Fix properties arrays in C# bindings generator | Raul Santos | |
2021-09-07 | Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef | Max Hilbrunner | |
Remove `#ifdefs` for handling compilation with Visual Studio < 2015 | |||
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-03 | Add documentation to GodotSharp | Raul Santos | |
- Adds documentation to almost every class and member in `GodotSharp` - Fixes some old documentation to more closely follow the XML comments convention | |||
2021-09-03 | Fix constant tag documentation in C# bindings generator | Raul Santos | |
2021-09-03 | Fix PackedInt64Array typo in bindings_generator.h | Raul Santos | |
2021-09-02 | Some more C# formatting | Aaron Franke | |
2021-09-01 | Merge pull request #52270 from KoBeWi/goodbye_polar | George Marques | |
Remove cartesian2polar and polar2cartesian | |||
2021-09-01 | Merge pull request #48237 from KoBeWi/they_came_from_angle | George Marques | |
Add Vector2.from_angle() method | |||
2021-08-31 | Remove `#ifdefs` for handling compilation with Visual Studio < 2015 | Hugo Locurcio | |
Godot 3.3 and later require Visual Studio 2017 to be compiled. |