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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-07
Attach mono thread before getting nativeName field
Raul Santos
2022-02-04
Merge pull request #57618 from Densorius/master
Ignacio Roldán Etcheverry
2022-02-04
Fixed opening new instances of VS 2022 while a instance is already open
Densorius
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
Add Visual Studio 2022 support with fallback to 2019
Densorius
2022-02-03
Merge pull request #57467 from webbuf/modules-initialize
Rémi Verschelde
2022-02-03
initialized member variables in header
zwebb
2022-01-29
Be more verbose about why msbuild tools could not be found
Marcel Admiraal
2022-01-27
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
Raul Santos
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-23
String.Capitalize() in C# now matches the behaviour of String::capitalize() i...
Igor Kordiukiewicz
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-16
Merge pull request #55679 from raulsntos/script_reload_fix
Ignacio Roldán Etcheverry
2022-01-13
[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...
bruvzg
2022-01-12
Fix marshaling values of generic Godot Dictionary
Raul Santos
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #53957 from fabriceci/new-template-workflow
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2022-01-02
Fix various typos
luz paz
2021-12-28
Fix getting properties state when reloading C#
Raul Santos
2021-12-23
Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Various fixes to C# documentation
Raul Santos
2021-12-07
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Ignacio Roldán Etcheverry
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
Merge pull request #55655 from raulsntos/csharp-items-count
Ignacio Roldán Etcheverry
2021-12-06
C# script reload fixed
Raul Santos
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-04
Add documentation to operators for math types
Aaron Franke
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