Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-26 | Merge pull request #32353 from neikeq/yamero | Rémi Verschelde | |
Mono: Improve API assembly load error message on exported games | |||
2019-09-26 | Merge pull request #32352 from neikeq/issue-32237 | Rémi Verschelde | |
Mono: Don't use project settings for debugger agent on exported games | |||
2019-09-25 | Mono: Improve API assembly load error message on exported games | Ignacio Etcheverry | |
2019-09-25 | Mono: Don't use project settings for debugger agent on exported games | Ignacio Etcheverry | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Improve C# bindings generator errors for default param values | Ignacio Etcheverry | |
2019-09-20 | Merge pull request #32223 from neikeq/cs_glue_version_fix | Rémi Verschelde | |
C#: Make sure cs_glue_version is present when building export templates | |||
2019-09-20 | C#: Make sure cs_glue_version is present when building export templates | Ignacio Etcheverry | |
2019-09-19 | Merge pull request #31919 from m4gr3d/use_aar_for_custom_build | Rémi Verschelde | |
Leverage Android archive (AAR) file for Godot custom build | |||
2019-09-16 | [Mono] Corrected rectangle intersection | Chaosus89 | |
2019-09-08 | Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file | Rémi Verschelde | |
Mono: Fix unable to create log file due to str_format bug | |||
2019-09-08 | Mono: Fix unable to create log file due to str_format bug | Ignacio Etcheverry | |
2019-09-07 | Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash | Ignacio Roldán Etcheverry | |
Mono: Fix PCK assembly paths when exporting from Windows | |||
2019-09-07 | Fix missing method for internal_MonoWindowsInstallRoot | Ignacio Etcheverry | |
2019-09-07 | Mono: Fix PCK assembly paths when exporting from Windows | Ignacio Etcheverry | |
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash. This would make exported games unable to find the assemblies. | |||
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-01 | Check for exact equality before approximate equality | Aaron Franke | |
2019-08-30 | Mono: Force preemptive thread suspend mode as a temporary workaround | Ignacio Etcheverry | |
2019-08-29 | Merge pull request #31770 from neikeq/supercedes-31008 | Rémi Verschelde | |
Fix GodotTools.ProjectEditor HintPaths for referenced packages | |||
2019-08-29 | Fix GodotTools.ProjectEditor HintPaths for referenced packages | Ignacio Etcheverry | |
2019-08-28 | Merge pull request #31729 from aaronfranke/mono-color | Rémi Verschelde | |
[Mono] Various Color fixes and improvements | |||
2019-08-28 | Style: Fix copyright headers in new files | Rémi Verschelde | |
2019-08-28 | Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type | Rémi Verschelde | |
Fix the return type of NativeScript::new in API json | |||
2019-08-27 | [Mono] Various Color improvements | Aaron Franke | |
I also slid in a fix to C++ Vector3 > and >= | |||
2019-08-27 | Mono: Fix OSX build due to invalid function call | Rémi Verschelde | |
2019-08-26 | Make VarArg methods return types show up as Variant in API json | toasteater | |
VarArg methods have the return type Object in the API json for GDNative. This can cause undefined behavior in some language bindings due to lack of documentation on VarArg methods' behavior. This changes the MethodInfo of: - CSharpScript::_new - GDScript::_new - PluginScript::_new | |||
2019-08-26 | Merge pull request #31680 from neikeq/fix-android-gen-sources | Ignacio Roldán Etcheverry | |
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated | |||
2019-08-26 | Fix 'android_mono_config.gen.cpp' not compiled first time it's generated | Ignacio Etcheverry | |
2019-08-26 | Merge pull request #31652 from Calinou/csharp-alpha-dialog-android | Rémi Verschelde | |
Mention Android support in the C# alpha dialog message | |||
2019-08-25 | Set C# 7 as LangVersion for GodotTools and Godot API projects | Ignacio Etcheverry | |
This will make it harder for someone to accidentally commit code that requires a newer version. | |||
2019-08-25 | Mention Android support in the C# alpha dialog message | Hugo Locurcio | |
2019-08-25 | default is only supported by 7.1, reverted to support 7.0 out of the box (no ↵ | lamonte | |
conflict) | |||
2019-08-23 | Merge pull request #31094 from aaronfranke/vector-sign-mod-etc | Rémi Verschelde | |
Add Vector2/3 sign and posmod functions, axis, docs, misc additions | |||
2019-08-22 | Make sure '.mono/metadata/' exists before creating file | Ignacio Etcheverry | |
Fixes #31549 | |||
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-14 | Merge pull request #31347 from neikeq/monodevelop-addin | Rémi Verschelde | |
C#: Add Ide Connection library and server for the editor | |||
2019-08-12 | Always use lists for `LIBS` in SCons | Hugo Locurcio | |
This closes #31288. | |||
2019-08-12 | Add C# language editor icon | Ignacio Etcheverry | |
2019-08-12 | Merge pull request #31322 from neikeq/mono-gitignore-override-sln | Ignacio Roldán Etcheverry | |
Make git no longer ignore solution files inside the mono module | |||
2019-08-12 | Make git no longer ignore solution files inside the mono module | Ignacio Etcheverry | |
2019-08-09 | Add Basis constants and format Transform constants | Aaron Franke | |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | Ignacio Etcheverry | |
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent. | |||
2019-08-07 | [Mono] Make all structs seralizable | Aaron Franke | |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. |