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2019-09-26Merge pull request #32353 from neikeq/yameroRémi Verschelde
Mono: Improve API assembly load error message on exported games
2019-09-26Merge pull request #32352 from neikeq/issue-32237Rémi Verschelde
Mono: Don't use project settings for debugger agent on exported games
2019-09-25Mono: Improve API assembly load error message on exported gamesIgnacio Etcheverry
2019-09-25Mono: Don't use project settings for debugger agent on exported gamesIgnacio Etcheverry
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Improve C# bindings generator errors for default param valuesIgnacio Etcheverry
2019-09-20Merge pull request #32223 from neikeq/cs_glue_version_fixRémi Verschelde
C#: Make sure cs_glue_version is present when building export templates
2019-09-20C#: Make sure cs_glue_version is present when building export templatesIgnacio Etcheverry
2019-09-19Merge pull request #31919 from m4gr3d/use_aar_for_custom_buildRémi Verschelde
Leverage Android archive (AAR) file for Godot custom build
2019-09-16[Mono] Corrected rectangle intersectionChaosus89
2019-09-08Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-fileRémi Verschelde
Mono: Fix unable to create log file due to str_format bug
2019-09-08Mono: Fix unable to create log file due to str_format bugIgnacio Etcheverry
2019-09-07Merge pull request #32022 from neikeq/fix-mono-export-windows-backslashIgnacio Roldán Etcheverry
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07Fix missing method for internal_MonoWindowsInstallRootIgnacio Etcheverry
2019-09-07Mono: Fix PCK assembly paths when exporting from WindowsIgnacio Etcheverry
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash. This would make exported games unable to find the assemblies.
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-01Check for exact equality before approximate equalityAaron Franke
2019-08-30Mono: Force preemptive thread suspend mode as a temporary workaroundIgnacio Etcheverry
2019-08-29Merge pull request #31770 from neikeq/supercedes-31008Rémi Verschelde
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29Fix GodotTools.ProjectEditor HintPaths for referenced packagesIgnacio Etcheverry
2019-08-28Merge pull request #31729 from aaronfranke/mono-colorRémi Verschelde
[Mono] Various Color fixes and improvements
2019-08-28Style: Fix copyright headers in new filesRémi Verschelde
2019-08-28Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-typeRémi Verschelde
Fix the return type of NativeScript::new in API json
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-27Mono: Fix OSX build due to invalid function callRémi Verschelde
2019-08-26Make VarArg methods return types show up as Variant in API jsontoasteater
VarArg methods have the return type Object in the API json for GDNative. This can cause undefined behavior in some language bindings due to lack of documentation on VarArg methods' behavior. This changes the MethodInfo of: - CSharpScript::_new - GDScript::_new - PluginScript::_new
2019-08-26Merge pull request #31680 from neikeq/fix-android-gen-sourcesIgnacio Roldán Etcheverry
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26Fix 'android_mono_config.gen.cpp' not compiled first time it's generatedIgnacio Etcheverry
2019-08-26Merge pull request #31652 from Calinou/csharp-alpha-dialog-androidRémi Verschelde
Mention Android support in the C# alpha dialog message
2019-08-25Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25Mention Android support in the C# alpha dialog messageHugo Locurcio
2019-08-25default is only supported by 7.1, reverted to support 7.0 out of the box (no ↵lamonte
conflict)
2019-08-23Merge pull request #31094 from aaronfranke/vector-sign-mod-etcRémi Verschelde
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-22Make sure '.mono/metadata/' exists before creating fileIgnacio Etcheverry
Fixes #31549
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-14Merge pull request #31347 from neikeq/monodevelop-addinRémi Verschelde
C#: Add Ide Connection library and server for the editor
2019-08-12Always use lists for `LIBS` in SConsHugo Locurcio
This closes #31288.
2019-08-12Add C# language editor iconIgnacio Etcheverry
2019-08-12Merge pull request #31322 from neikeq/mono-gitignore-override-slnIgnacio Roldán Etcheverry
Make git no longer ignore solution files inside the mono module
2019-08-12Make git no longer ignore solution files inside the mono moduleIgnacio Etcheverry
2019-08-09Add Basis constants and format Transform constantsAaron Franke
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent.
2019-08-07[Mono] Make all structs seralizableAaron Franke
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-04[Core] [Mono] Optimize Wrap functionsAaron Franke
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04C#: Fix Color.ToHtml()Ignacio Etcheverry
2019-08-04C#: Add Ide Connection library and server for the editorIgnacio Etcheverry
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.