Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-17 | Mono: Fix opening code editors in OSX and cleanup | Ignacio Etcheverry | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-07-31 | fixed: windows mono compile (#20598) | Nick Hope | |
tidy: formatting. | |||
2018-07-29 | Fix Mono compilation on Windows/Ming | Hein-Pieter van Braam | |
(cherry picked from commit 83140541dc91c29a288d7dd71044780b50b2cc4b) | |||
2018-07-04 | Mono: Pending exceptions and cleanup | Ignacio Etcheverry | |
2018-05-02 | Fix editor detecting msbuild with a msvc 'tools only' install | Ignacio Etcheverry | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-10-30 | Fix 'which' returning file without extension on Windows | Ignacio Etcheverry | |
2017-10-16 | Improve signature of signal target generated function | Ignacio Etcheverry | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |