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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-01-30
Fix various typos with codespell
Rémi Verschelde
2023-01-27
C#: Rename `Object` to `GodotObject`
Raul Santos
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-06-17
Mono: Fix typo to `foreach` C# keyword
iamjsk10
2022-05-10
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-08-31
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
Hugo Locurcio
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-01-13
Update Mono module to use new execute method.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-04
Fix Mono path utils char types.
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-30
Fix clang-tidy warnings due to semicolon after mono module macros
Ignacio Etcheverry
2020-07-10
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
bruvzg
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-03
Remove some C++11 polyfill defines that are no longer needed
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
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