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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-23
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-08-31
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
Hugo Locurcio
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-01-13
Update Mono module to use new execute method.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-04
Fix Mono path utils char types.
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-30
Fix clang-tidy warnings due to semicolon after mono module macros
Ignacio Etcheverry
2020-07-10
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
bruvzg
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-03
Remove some C++11 polyfill defines that are no longer needed
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-08
Mono: Fix unable to create log file due to str_format bug
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-09
Merge pull request #30428 from neikeq/gitcheckout-b
Rémi Verschelde
2019-07-08
Fix --generate-mono-glue bug when directory doesn't exist
Ignacio Etcheverry
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-05
Fix generation of Mono Glue for Visual Studio 2017+
ShyRed
2019-05-02
Ignore a warning in _get_socket_error (-Wlogical-op).
marxin
2019-04-30
Fix missing argument for vsnprintf_s
Ignacio Etcheverry
2019-04-25
C# bindings generator cleanup
Ignacio Etcheverry
2019-04-08
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Rémi Verschelde
2019-04-06
Mono: Buildsystem support for finding MSBuild from VS2019
Ignacio Etcheverry
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-03-20
Add support for new MSBuild directory naming introduced in VS 2019.
Sebastian Hartte
2019-02-15
Don't print 'Cannot find Mono in the registry' if bundled with Godot
Ignacio Etcheverry
2019-02-10
Fix check to determine if [[noreturn]] attribute is usable
Ignacio Etcheverry
2019-02-03
Merge pull request #25478 from neikeq/rr
Ignacio Etcheverry
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