Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-15 | Don't print 'Cannot find Mono in the registry' if bundled with Godot | Ignacio Etcheverry | |
Closes #24753 | |||
2019-02-10 | Fix check to determine if [[noreturn]] attribute is usable | Ignacio Etcheverry | |
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | |
Mono: Fix MonoPosixHelper not being found | |||
2019-02-03 | Mono: Cleanup | Ignacio Etcheverry | |
2019-01-27 | Mono: Test Windows binaries with lowercase extension | Rémi Verschelde | |
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368. | |||
2019-01-22 | Mono: Fix hot reload build errors and cleanup | Ignacio Etcheverry | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-11-30 | C#: Improve tool script support and fix reloading issues | Ignacio Etcheverry | |
2018-11-08 | Improve the C# API projects generation | Ignacio Etcheverry | |
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>' | |||
2018-10-25 | Parse C# script namespace and class | Ignacio Etcheverry | |
- Added a very simple parser that can extract the namespace and class name of a C# script. | |||
2018-10-17 | C#: Optimize struct marshalling | Ignacio Etcheverry | |
- We no longer box struct to return them from internal calls. - Use reinterpret_cast if the managed struct layout is the same as the native struct. | |||
2018-10-03 | Fix GCC compiler warning in mono module | Ignacio Etcheverry | |
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11' - mono_reg_utils.cpp: 'extra tokens at end of #endif directive' - mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here' - bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)' | |||
2018-09-17 | Mono: Fix opening code editors in OSX and cleanup | Ignacio Etcheverry | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-07-31 | fixed: windows mono compile (#20598) | Nick Hope | |
tidy: formatting. | |||
2018-07-29 | Fix Mono compilation on Windows/Ming | Hein-Pieter van Braam | |
(cherry picked from commit 83140541dc91c29a288d7dd71044780b50b2cc4b) | |||
2018-07-04 | Mono: Pending exceptions and cleanup | Ignacio Etcheverry | |
2018-05-02 | Fix editor detecting msbuild with a msvc 'tools only' install | Ignacio Etcheverry | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-10-30 | Fix 'which' returning file without extension on Windows | Ignacio Etcheverry | |
2017-10-16 | Improve signature of signal target generated function | Ignacio Etcheverry | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |