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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2019-02-15
Don't print 'Cannot find Mono in the registry' if bundled with Godot
Ignacio Etcheverry
2019-02-10
Fix check to determine if [[noreturn]] attribute is usable
Ignacio Etcheverry
2019-02-03
Merge pull request #25478 from neikeq/rr
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-27
Mono: Test Windows binaries with lowercase extension
Rémi Verschelde
2019-01-22
Mono: Fix hot reload build errors and cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-11-08
Improve the C# API projects generation
Ignacio Etcheverry
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-10-03
Fix GCC compiler warning in mono module
Ignacio Etcheverry
2018-09-17
Mono: Fix opening code editors in OSX and cleanup
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-07-31
fixed: windows mono compile (#20598)
Nick Hope
2018-07-29
Fix Mono compilation on Windows/Ming
Hein-Pieter van Braam
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-05-02
Fix editor detecting msbuild with a msvc 'tools only' install
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-30
Fix 'which' returning file without extension on Windows
Ignacio Etcheverry
2017-10-16
Improve signature of signal target generated function
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry