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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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string_utils.h
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Commit message (
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Author
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-04-25
C# bindings generator cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-16
Improve signature of signal target generated function
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry