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godot-fmod
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Godot with FMOD integration
RayHammer
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string_utils.cpp
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Author
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-03
Remove some C++11 polyfill defines that are no longer needed
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-08
Mono: Fix unable to create log file due to str_format bug
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-05-05
Fix generation of Mono Glue for Visual Studio 2017+
ShyRed
2019-05-02
Ignore a warning in _get_socket_error (-Wlogical-op).
marxin
2019-04-30
Fix missing argument for vsnprintf_s
Ignacio Etcheverry
2019-04-25
C# bindings generator cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-16
Improve signature of signal target generated function
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry