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path: root/modules/mono/utils/string_utils.cpp
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2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-11-15Mono/C#: Initial exporter support for AOT compilationIgnacio Etcheverry
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-08Mono: Fix unable to create log file due to str_format bugIgnacio Etcheverry
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent.
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-05-05Fix generation of Mono Glue for Visual Studio 2017+ShyRed
vsnprintf definition should only be changed when MSC version is older than 2013. The version check and fix is taken from StringUtils.h of assimp.
2019-05-02Ignore a warning in _get_socket_error (-Wlogical-op).marxin
drivers/unix/net_socket_posix.cpp: In member function 'NetSocketPosix::NetError NetSocketPosix::_get_socket_error()': drivers/unix/net_socket_posix.cpp:197:22: warning: logical 'or' of equal expressions [-Wlogical-op] 197 | if (errno == EAGAIN || errno == EWOULDBLOCK) | ^ and: modules/mono/utils/string_utils.cpp: In function 'int {anonymous}::sfind(const String&, int)': modules/mono/utils/string_utils.cpp:68:48: error: logical 'or' of collectively exhaustive tests is always true [-Werror=logical-op] found = src[read_pos] == 's' || (c >= '0' || c <= '4'); ~~~~~~~~~^~~~~~~~~~~
2019-04-30Fix missing argument for vsnprintf_sIgnacio Etcheverry
2019-04-25C# bindings generator cleanupIgnacio Etcheverry
- Normal log messages are no longer warnings. - BindingsGenerator is no longer a singleton. - Added a log function.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-25Parse C# script namespace and classIgnacio Etcheverry
- Added a very simple parser that can extract the namespace and class name of a C# script.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-16Improve signature of signal target generated functionIgnacio Etcheverry
2017-10-03Added mono moduleIgnacio Etcheverry