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path: root/modules/mono/utils/mono_reg_utils.cpp
AgeCommit message (Collapse)Author
2019-04-06Mono: Buildsystem support for finding MSBuild from VS2019Ignacio Etcheverry
2019-03-20Add support for new MSBuild directory naming introduced in VS 2019.Sebastian Hartte
2019-02-15Don't print 'Cannot find Mono in the registry' if bundled with GodotIgnacio Etcheverry
Closes #24753
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-03Fix GCC compiler warning in mono moduleIgnacio Etcheverry
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11' - mono_reg_utils.cpp: 'extra tokens at end of #endif directive' - mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here' - bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-05-02Fix editor detecting msbuild with a msvc 'tools only' installIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-10-03Added mono moduleIgnacio Etcheverry