Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-12 | Fix/workaround for issue #21667 | Ignacio Etcheverry | |
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now). | |||
2018-08-25 | Merge pull request #16927 from neikeq/rework-refcount-notify | Juan Linietsky | |
Notify instance binding data api of refcount increment/decrement | |||
2018-08-23 | Notify instance binding data api of refcount increment/decrement | Ignacio Etcheverry | |
2018-07-04 | Mono: Pending exceptions and cleanup | Ignacio Etcheverry | |
2018-01-23 | SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer | Paul Joannon | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-10-18 | Mono: Fix build with tools=no or target=release | Ignacio Etcheverry | |
2017-10-16 | Re-write SignalAwaiter implementation | Ignacio Etcheverry | |
Old implementation had issues where you could only await on the same signal of the same source once. | |||
2017-10-03 | Added mono module | Ignacio Etcheverry | |