Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-29 | Fix build with Python 3 on Windows | Matthias Hoelzl | |
2017-10-29 | Buildsystem improvements for the Mono module | Ignacio Etcheverry | |
- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup. | |||
2017-10-04 | Fix Python 3 build | Matthias Hoelzl | |
- Take care of the differences in handling unicode characters in `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`. - Conditionally include `_winreg` or `winreg` in the Mono editor module. | |||
2017-10-03 | Added mono module | Ignacio Etcheverry | |