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path: root/modules/mono/mono_gd
AgeCommit message (Expand)Author
2020-04-23Merge pull request #38123 from neikeq/fix-hotreload-twiceRémi Verschelde
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
2020-04-23Mono/C#: Fix assemblies being reloaded a second time unnecesarilyIgnacio Etcheverry
2020-04-22Merge pull request #38117 from neikeq/export-mono-array-godot-objectIgnacio Roldán Etcheverry
2020-04-22Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
2020-04-03Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-18C#: Fix uses of old Configuration namesIgnacio Etcheverry
2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
2020-02-07Remove the last ERR_PRINTS that was missed by #33391unknown
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-16Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry
2020-01-15Mono: Fix parsing assembly names as UTF-8Rémi Verschelde
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-02Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'Ignacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-25Mono/C#: Fix memory leak with new Reference instances created from C#Ignacio Etcheverry
2019-12-19Merge pull request #34465 from neikeq/no-hardcode-debugger-waitRémi Verschelde
2019-12-19Mono/C#: Remove hard-coded debugger wait at initializationIgnacio Etcheverry
2019-12-19Mono/C#: Fix Variant -> MonoString* when type is Variant:NILIgnacio Etcheverry
2019-12-16Merge pull request #34382 from van800/profilerRémi Verschelde
2019-12-16Allow attaching any external profiler, including JetBrains dotTraceIvan Shakhov
2019-12-16Mono: Enable threads suspend workaround on WindowsRémi Verschelde
2019-12-13doc: Sync classref with current sourceRémi Verschelde
2019-12-04Mono/C#: Several android fixesIgnacio Etcheverry
2019-11-29Mono/C#: Add option to export assemblies outside of PCKIgnacio Etcheverry
2019-11-22Style: Add missing copyright headersRémi Verschelde
2019-11-15Mono/C#: Initial exporter support for AOT compilationIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-10-12C#: Fix regression from #32732 caused a crash on domain reloadIgnacio Etcheverry
2019-10-11Mono: Fix template build after #32732Rémi Verschelde
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-09-28Merge pull request #32401 from neikeq/Kisaama!Ignacio Roldán Etcheverry
2019-09-28Mono: Don't compare API hashes on release buildsIgnacio Etcheverry