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4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-27
Pop from front to avoid infinite loop with nested classes
Nhiqill
2020-07-05
Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-25
Mono/C#: Fix unhandled exception not being printed
Ignacio Etcheverry
2020-06-17
return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-22
Mono/C#: Don't try to load project assembly in project manager
Ignacio Etcheverry
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Merge pull request #38621 from akien-mga/stylé-comme-jamais
Rémi Verschelde
2020-05-10
Merge pull request #38600 from neikeq/no
Ignacio Roldán Etcheverry
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-09
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-04-23
Mono/C#: Fix load hook not called for some assemblies on domain reload
Ignacio Etcheverry
2020-04-23
Merge pull request #38123 from neikeq/fix-hotreload-twice
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-23
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Ignacio Etcheverry
2020-04-22
Merge pull request #38117 from neikeq/export-mono-array-godot-object
Ignacio Roldán Etcheverry
2020-04-22
Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-18
C#: Fix uses of old Configuration names
Ignacio Etcheverry
2020-03-18
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-07
Remove the last ERR_PRINTS that was missed by #33391
unknown
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-16
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
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