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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-01
Merge pull request #12549 from neikeq/seriously-do-they
Ignacio Etcheverry
2017-11-01
Fix thread checking to queue instances for deletion
Ignacio Etcheverry
2017-11-01
Use mono_gc_wbarrier_set_arrayref for Array marshalling
Ignacio Etcheverry
2017-10-29
Merge pull request #12491 from neikeq/waitasecond···
Ignacio Etcheverry
2017-10-29
Fix FrameworkPathOverride and assemblies path loop
Ignacio Etcheverry
2017-10-29
Mono: Add build project button and reload interval
Ignacio Etcheverry
2017-10-27
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-23
Mono: Prevent raising exceptions in native code
Ignacio Etcheverry
2017-10-22
Merge pull request #12326 from neikeq/n
Ignacio Etcheverry
2017-10-22
Fix set field from MonoObject*
Ignacio Etcheverry
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-16
Re-write SignalAwaiter implementation
Ignacio Etcheverry
2017-10-10
Fix wrong array index
Ignacio Etcheverry
2017-10-10
Fix getting struct elements from MonoArray (#11978)
Ignacio Etcheverry
2017-10-09
Fixed IntPtr unboxing (#11949)
Ignacio Etcheverry
2017-10-07
Fix dot separated assembly names confused with file extensions
Ignacio Etcheverry
2017-10-07
Fix assembly load hooks
Ignacio Etcheverry
2017-10-05
Uninitialized local and domain finalize fixes
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry