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Godot with FMOD integration
RayHammer
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Author
2021-10-15
Fix hint_string for C# enum arrays
Raul Santos
2021-10-15
Merge pull request #53627 from raulsntos/fix-list-marshal
Rémi Verschelde
2021-10-15
Merge pull request #53581 from raulsntos/mono-marshal-generics
Rémi Verschelde
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-24
Merge pull request #47295 from omegachysis/script-bind-mutex
Ignacio Roldán Etcheverry
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-17
C#: Fix `double` casting in wasm m2n trampolines
Ignacio Roldán Etcheverry
2021-03-23
Add mutex to protect script bindings
Matthew A. Robinson
2021-03-18
Mono: Fix Android build after #46900
Rémi Verschelde
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-03-08
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Rémi Verschelde
2021-03-08
Added mono_unhandled_exception call to unhandled_exception hook
Ilya Kuznetsov
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-26
Merge pull request #45029 from neikeq/issue-40023
Rémi Verschelde
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
C # mono supports Unicode code
magian1127
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-08
C#: Fix System.Collections.Generic.List marshalling
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-06
Tweak log file names for consistency between Mono and non-Mono logs
Hugo Locurcio
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