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path: root/modules/mono/mono_gd
AgeCommit message (Expand)Author
2022-08-22Avoid trying to load non-existent assemblyRaul Santos
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce exception logging and error stack traces in editorIgnacio Roldán Etcheverry
2022-08-22C#: Ensure we only create one CSharpScript per typeIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Re-write GD and some other icalls as P/InvokeIgnacio Roldán Etcheverry
2022-08-22C#: Re-write Array, Dictionary, NodePath, String icalls as P/InvokeIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-07-31create vector4, vector4i and projection for csharpantonWetzel
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-07C#: New `RPCAttribute`Raul Santos
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Add a new HashMap implementationreduz
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-12Narrow FileAccess scope to prevent deadlocks.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Fix typos with codespellRémi Verschelde
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-04Fix get_all_delegates method for generic classesRaul Santos
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-20Mono: Fix build after #52940Rémi Verschelde
2021-10-19C#: Fix property set call boxing value when unboxed was expectedIgnacio Roldán Etcheverry
2021-10-18Fix marshaling generic Godot.Object in C#Raul Santos
2021-10-15Fix hint_string for C# enum arraysRaul Santos
2021-10-15Merge pull request #53627 from raulsntos/fix-list-marshalRémi Verschelde
2021-10-15Merge pull request #53581 from raulsntos/mono-marshal-genericsRémi Verschelde
2021-10-10Fix C# List<T> marshallingRaul Santos
2021-10-08Support marshaling generic Godot.ObjectRaul Santos
2021-10-08Support arrays of StringName, NodePath and RID in monoRaul Santos
2021-10-01[Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli