Age | Commit message (Expand) | Author |
2020-09-13 | Add mono log message to error for fatal errors | Tom Daffin |
2020-09-08 | C#: Fix endless reload loop if project has unicode chars | Ignacio Etcheverry |
2020-09-04 | Merge pull request #41748 from neikeq/issue-41712 | Rémi Verschelde |
2020-09-04 | Fix 'Parameter "assembly" is null' error | Ignacio Etcheverry |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg |
2020-08-30 | Fix clang-tidy warnings due to semicolon after mono module macros | Ignacio Etcheverry |
2020-07-27 | Pop from front to avoid infinite loop with nested classes | Nhiqill |
2020-07-05 | Fix Mono PackedArray Marshalling | Daniel Doran |
2020-07-05 | Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono | Rémi Verschelde |
2020-07-05 | Mono/C#: Fix several clang-tidy warnings and cleanup | Ignacio Etcheverry |
2020-07-03 | fix crash when pass null in print array in GD.print | endlesstravel |
2020-06-25 | Mono/C#: Fix unhandled exception not being printed | Ignacio Etcheverry |
2020-06-17 | return boxed long when marshalling a godot int to mono runtime in dynamic con... | Michael Belousov |
2020-05-30 | Fixes building mono release templates | NutmegStudio |
2020-05-22 | Mono/C#: Don't try to load project assembly in project manager | Ignacio Etcheverry |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Merge pull request #38621 from akien-mga/stylé-comme-jamais | Rémi Verschelde |
2020-05-10 | Merge pull request #38600 from neikeq/no | Ignacio Roldán Etcheverry |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-05-09 | C#: Rewrite GodotTools messaging protocol | Ignacio Etcheverry |
2020-05-09 | C#/Mono: Check assembly version when loading | Ignacio Etcheverry |
2020-05-09 | Mono: Fix hot-reloading of nested classes | Ignacio Etcheverry |
2020-04-23 | Mono/C#: Fix load hook not called for some assemblies on domain reload | Ignacio Etcheverry |
2020-04-23 | Merge pull request #38123 from neikeq/fix-hotreload-twice | Rémi Verschelde |
2020-04-23 | C#: Revert marshalling of IDictionary/IEnumerable implementing types | Ignacio Etcheverry |
2020-04-23 | Mono/C#: Fix assemblies being reloaded a second time unnecesarily | Ignacio Etcheverry |
2020-04-22 | Merge pull request #38117 from neikeq/export-mono-array-godot-object | Ignacio Roldán Etcheverry |
2020-04-22 | Mono/C#: Allow exporting System.Array of type Godot.Object | Ignacio Etcheverry |
2020-04-22 | Mono/C#: Allow debugging exported games | Ignacio Etcheverry |
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-18 | C#: Fix uses of old Configuration names | Ignacio Etcheverry |
2020-03-18 | Merge pull request #36756 from aaronfranke/mono-vec2i3i | Ignacio Roldán Etcheverry |
2020-03-17 | [Mono] Marshaling for Vector2i, Vector3i, and Rect2i | Aaron Franke |
2020-03-17 | Mono/C#: Optimize the way we store GC handles for scripts | Ignacio Etcheverry |
2020-03-17 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-08 | Threaded networking for editor debugger. | Fabio Alessandrelli |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |