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Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-20
Mono: Fix build after #52940
Rémi Verschelde
2021-10-19
C#: Fix property set call boxing value when unboxed was expected
Ignacio Roldán Etcheverry
2021-10-18
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-15
Fix hint_string for C# enum arrays
Raul Santos
2021-10-15
Merge pull request #53627 from raulsntos/fix-list-marshal
Rémi Verschelde
2021-10-15
Merge pull request #53581 from raulsntos/mono-marshal-generics
Rémi Verschelde
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-24
Merge pull request #47295 from omegachysis/script-bind-mutex
Ignacio Roldán Etcheverry
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
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