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path: root/modules/mono/mono_gd
AgeCommit message (Expand)Author
2020-08-30Fix clang-tidy warnings due to semicolon after mono module macrosIgnacio Etcheverry
2020-07-27Pop from front to avoid infinite loop with nested classesNhiqill
2020-07-05Fix Mono PackedArray MarshallingDaniel Doran
2020-07-05Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-07-03fix crash when pass null in print array in GD.printendlesstravel
2020-06-25Mono/C#: Fix unhandled exception not being printedIgnacio Etcheverry
2020-06-17return boxed long when marshalling a godot int to mono runtime in dynamic con...Michael Belousov
2020-05-30Fixes building mono release templatesNutmegStudio
2020-05-22Mono/C#: Don't try to load project assembly in project managerIgnacio Etcheverry
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Merge pull request #38621 from akien-mga/stylé-comme-jamaisRémi Verschelde
2020-05-10Merge pull request #38600 from neikeq/noIgnacio Roldán Etcheverry
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry
2020-05-09C#/Mono: Check assembly version when loadingIgnacio Etcheverry
2020-05-09Mono: Fix hot-reloading of nested classesIgnacio Etcheverry
2020-04-23Mono/C#: Fix load hook not called for some assemblies on domain reloadIgnacio Etcheverry
2020-04-23Merge pull request #38123 from neikeq/fix-hotreload-twiceRémi Verschelde
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
2020-04-23Mono/C#: Fix assemblies being reloaded a second time unnecesarilyIgnacio Etcheverry
2020-04-22Merge pull request #38117 from neikeq/export-mono-array-godot-objectIgnacio Roldán Etcheverry
2020-04-22Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
2020-04-03Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-18C#: Fix uses of old Configuration namesIgnacio Etcheverry
2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
2020-02-07Remove the last ERR_PRINTS that was missed by #33391unknown
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal