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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-18
Mono: Fix Android build after #46900
Rémi Verschelde
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry