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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_mono_utils.cpp
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Author
2018-08-23
Fix Mono exception handling.
Pieter-Jan Briers
2018-07-31
Mono: Fix property set_value and cleanup
Ignacio Etcheverry
2018-07-25
Mono: Fix null dereferences
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-02-27
fix build error when compiling with mono, tools=no, target=release
Paul Joannon
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-24
[mono] get stacktraces for all inner exceptions
Paul Joannon
2018-02-17
add a [Signal] attribute to CSharpScripts
Paul Joannon
2018-01-22
RID cached class was wrong (mono)
Paul Joannon
2018-01-12
Mono: Some StackTrace to StackInfo[] fixes
Ignacio Etcheverry
2018-01-09
Mono: Some fixes for #15463
Ignacio Etcheverry
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-16
Re-write SignalAwaiter implementation
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry