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Godot with FMOD integration
RayHammer
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Author
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-10-20
Mono: Fix build after #52940
Rémi Verschelde
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-07-08
Redo how instance bindings work
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-06
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-05
Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-16
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-24
Mono: Add option to keep running after unhandled exceptions
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-05-21
Merge pull request #29079 from neikeq/oopsie
Ignacio Roldán Etcheverry
2019-05-21
Fix C# build error in MarshalUtils debug code
Ignacio Etcheverry
2019-05-21
Replace call to 'mono_runtime_object_init' with manual ctor invoking
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-18
Mono: Use exit(status) instead of abort() in exception hook
Ignacio Etcheverry
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
2019-04-06
C#: Add marshalling support for IEnumerable and IDictionary
Ignacio Etcheverry
2019-02-19
C#: Add 'Singleton' property to singleton wrapper class
Ignacio Etcheverry
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
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