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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-07
Implement CSharpScript::get_script_method_list and related functionality.
Ben Rog-Wilhelm
2018-07-31
Mono: Fix property set_value and cleanup
Ignacio Etcheverry
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-02-21
[mono] fix signals parameter retrieval
Paul Joannon
2018-02-20
[Mono] Fixed "expression did not evaluate to a constant" compiler error for v...
Nathan Warden
2018-02-17
implement signal related methods in csharp_script so signals can be used with...
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-23
Mono: Prevent raising exceptions in native code
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry