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Godot with FMOD integration
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gd_mono_marshal.h
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-29
C#: Support resource type hint in exported arrays
Ignacio Etcheverry
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-09-27
Mono: Fix not creating generic Array or Dictionary where expected
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-03-24
Fix mono basis GetEuler bug and marshalling/unmarshalling
Carter Anderson
2018-02-26
The marshalling in was also incorrect.
Nathan Warden
2018-02-02
[Mono] Basis values now marshalled in the correct order.
Nathan Warden
2018-01-18
remove an unneeded marshalling function
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-24
Marshal NULL MonoString* as empty Godot string
Ignacio Etcheverry
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-09
Fixed IntPtr unboxing (#11949)
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry