index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
mono_gd
/
gd_mono_marshal.cpp
Age
Commit message (
Expand
)
Author
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-26
Merge pull request #45029 from neikeq/issue-40023
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-08
C#: Fix System.Collections.Generic.List marshalling
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-05
Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-17
return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
Ignacio Etcheverry
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-05-21
Fix C# build error in MarshalUtils debug code
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-29
C#: Support resource type hint in exported arrays
Ignacio Etcheverry
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
2019-04-06
C#: Add marshalling support for IEnumerable and IDictionary
Ignacio Etcheverry
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
Fix Godot.Reference marshalling from MonoObject* to Variant
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Reduce String CoW
Hein-Pieter van Braam
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-06-05
Mono: Null checks when marshaling from MonoArray* and managed Dictionary
Ignacio Etcheverry
2018-05-20
Reduce allocations when converting mono arrays to pool arrays
Carter Anderson
2018-01-18
remove an unneeded marshalling function
Paul Joannon
[next]