summaryrefslogtreecommitdiff
path: root/modules/mono/mono_gd/gd_mono_marshal.cpp
AgeCommit message (Expand)Author
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-18Fix marshaling generic Godot.Object in C#Raul Santos
2021-10-15Fix hint_string for C# enum arraysRaul Santos
2021-10-15Merge pull request #53627 from raulsntos/fix-list-marshalRémi Verschelde
2021-10-15Merge pull request #53581 from raulsntos/mono-marshal-genericsRémi Verschelde
2021-10-10Fix C# List<T> marshallingRaul Santos
2021-10-08Support marshaling generic Godot.ObjectRaul Santos
2021-10-08Support arrays of StringName, NodePath and RID in monoRaul Santos
2021-08-20C#: Fix bindings generator for Callable argument default valueIgnacio Roldán Etcheverry
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-26Merge pull request #45029 from neikeq/issue-40023Rémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-08C#: Fix System.Collections.Generic.List marshallingIgnacio Etcheverry
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-06Don't box params on Native->C# calls with Variant paramsIgnacio Etcheverry
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-05Fix Mono PackedArray MarshallingDaniel Doran
2020-07-05Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-07-03fix crash when pass null in print array in GD.printendlesstravel
2020-06-17return boxed long when marshalling a godot int to mono runtime in dynamic con...Michael Belousov
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
2020-04-22Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-02Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'Ignacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-19Mono/C#: Fix Variant -> MonoString* when type is Variant:NILIgnacio Etcheverry
2019-12-04Mono/C#: Several android fixesIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
2019-06-03Android build and export for the mono moduleIgnacio Etcheverry
2019-05-21Fix C# build error in MarshalUtils debug codeIgnacio Etcheverry
2019-05-18C#: Marshalling support for IEnumerable<> and IDictionary<,>Ignacio Etcheverry
2019-04-29C#: Support resource type hint in exported arraysIgnacio Etcheverry
2019-04-06C#: Support type hints for exported ArraysIgnacio Etcheverry