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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_mono_marshal.cpp
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Author
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-18
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-15
Fix hint_string for C# enum arrays
Raul Santos
2021-10-15
Merge pull request #53627 from raulsntos/fix-list-marshal
Rémi Verschelde
2021-10-15
Merge pull request #53581 from raulsntos/mono-marshal-generics
Rémi Verschelde
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-26
Merge pull request #45029 from neikeq/issue-40023
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-08
C#: Fix System.Collections.Generic.List marshalling
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-05
Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-17
return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
Ignacio Etcheverry
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-05-21
Fix C# build error in MarshalUtils debug code
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-29
C#: Support resource type hint in exported arrays
Ignacio Etcheverry
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
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