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Godot with FMOD integration
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gd_mono_marshal.cpp
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Author
2019-02-14
Fix Godot.Reference marshalling from MonoObject* to Variant
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Reduce String CoW
Hein-Pieter van Braam
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-06-05
Mono: Null checks when marshaling from MonoArray* and managed Dictionary
Ignacio Etcheverry
2018-05-20
Reduce allocations when converting mono arrays to pool arrays
Carter Anderson
2018-01-18
remove an unneeded marshalling function
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-24
Marshal NULL MonoString* as empty Godot string
Ignacio Etcheverry
2017-11-18
Mono: Fix compiler error with Variant::operator AABB()
Ignacio Etcheverry
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-01
Use mono_gc_wbarrier_set_arrayref for Array marshalling
Ignacio Etcheverry
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-10
Fix wrong array index
Ignacio Etcheverry
2017-10-10
Fix getting struct elements from MonoArray (#11978)
Ignacio Etcheverry
2017-10-09
Fixed IntPtr unboxing (#11949)
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry